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Messages - leafy

Pages: 1 ... 75 76 [77] 78 79 ... 104
1141
Computer Programming / Re: Django Help
« on: March 26, 2011, 05:53:18 pm »
I think 000webhost is python-compatible. I'm not sure, since I switched to my friend's server so I could use django on that, but python version at least 3 should be installed.

1142
Web Programming and Design / Re: My website -- Reviews?
« on: March 26, 2011, 05:48:53 pm »
More upload freedom, no format restrictions? That's mostly why I upload stuff to my servers.

1143
Gaming Discussion / Re: Most Epic Game Replays
« on: March 26, 2011, 04:32:45 pm »
If you look at the entire speedrun starting from part 1:
it's bloody amazing.

1144
Axe / Re: Bitmap( Clipping
« on: March 26, 2011, 04:23:58 pm »
Yeah but bitmap will still slow down the program significantly, and since you're using greyscale I don't think this is the way to go.

1145
TI Z80 / Re: World's Smallest Sprite Converter
« on: March 26, 2011, 04:22:59 pm »
Snap CmPwn your bluff just got called :O

1146
TI Z80 / Re: World's Smallest Sprite Converter
« on: March 26, 2011, 02:58:49 pm »
Wow's that amazingly small :O I still prefer a more GUI-based editor though, like your other converter.
Is this supposed to be a proof-of concept thing?

1147
Humour and Jokes / Re: We Need More Quadratic Solvers!!!
« on: March 26, 2011, 02:40:01 pm »
Yeah the quadratic solver has to run crysis :P

1148
My favorite word is juxtapose.
Also the longest word is the longest molecule chain, which would probably be some derivation of DNA. But the REAL longest word must be in English :P

1149
Humour and Jokes / Re: Anyone knows
« on: March 26, 2011, 01:57:53 pm »
been featured in portal prelude as an easter egg :O


1150
Portal X / Re: Portal X
« on: March 26, 2011, 01:55:55 pm »
Eh no here's the glitch - watch through it and you'll see what I mean. I think it has to do with the way Axe rounds numbers because it happens to me too:


1151
Portal X / Re: Portal X
« on: March 26, 2011, 12:27:15 pm »
Did you fix the one where if you put down two portals on the floor and you jump into one of them and let it keep running, you get infinite y velocity eventually?

1152
TI Z80 / Re: Motherload
« on: March 26, 2011, 03:00:29 am »
Seeing how complicated it gets, maybe we could just live with the crappy greyscale :P

1153
TI Z80 / Re: Motherload
« on: March 26, 2011, 02:52:50 am »
^That's probably the best way to do it but it's highly dependent on how fast you're moving.

1154
TI Z80 / Re: Motherload
« on: March 26, 2011, 02:40:28 am »
Eh like in Tio? That's an idea. The game has to be running fairly fast though.

1155
TI Z80 / Re: Motherload
« on: March 26, 2011, 02:38:56 am »
3 level still looks fairly nasty while scrolling. In The Mighty Jill off all the black pixels run together.

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