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Messages - leafy

Pages: 1 ... 77 78 [79] 80 81 ... 104
1171
TI Z80 / Re: Belts
« on: March 25, 2011, 10:29:40 pm »
I helped him code an object system while he played on my calculator during stats >.< What a lazy bum.

1172
TI Z80 / Re: The Mighty Jill Off
« on: March 25, 2011, 01:26:11 am »
Done mapping 1/3rd. Awesome!
I'm waiting on Madskillz's awesome spriting skills to release a screenshot xD
I need to figure out spiders and timed doors, and that's it!

1173
Axe / Re: Moving Platforms
« on: March 24, 2011, 10:52:30 pm »
You have to loop through all the objects to see which ones are touching the player :P

1174
TI Z80 / Re: Motherload
« on: March 24, 2011, 10:51:42 pm »
Hm, that looks very awesome. Where's the placement of the HUD going to be at?

1175
Axe / Moving Platforms
« on: March 24, 2011, 10:50:53 pm »
What I have problems with is not creating the platform but getting the player to detect the platform and move with it. Pixel-detection can detect, but not cause the player to move with the platform.
The best way I can come up with is to use a combination of pixel testing and looping through all the objects to move the player, but is there a better way?

1176
TI Z80 / Re: The Mighty Jill Off
« on: March 24, 2011, 02:37:56 am »
I am now roughly 1/5 to 1/6 done mapping. Yay!
Also, is there any way to make "solid" white pixels without using Pt-Off? Like, they don't get covered up if something's underneath using Pt-On

1177
TI Z80 / Re: Tio
« on: March 23, 2011, 10:51:28 pm »
You should release the source for the firey title screen :P I'm interested in how you limited the fire on the buffer.
I don't like the random block one so much though.
Sorry about double post, I was using a phone.

1178
TI Z80 / Re: Tio
« on: March 22, 2011, 11:53:00 pm »
That title screen looks frickin epic.

1179
TI Z80 / Re: Tio
« on: March 22, 2011, 11:52:50 pm »
That title screen looks frickin epic.

1180
TI Z80 / Re: The Mighty Jill Off
« on: March 22, 2011, 11:16:56 pm »
Estimated release date has been set to less than five weeks from now.
Progress coming along good.
Maybe somebody can help me figure out the data after I finish the entire map.

1181
TI Z80 / Re: The Mighty Jill Off
« on: March 22, 2011, 06:17:36 pm »
Well, I'm aiming to not make this an app.
Wasn't there a way to stick all the data at the beginning of a program to not make it count in the 8801 byte limit?

1182
TI Z80 / Re: The Mighty Jill Off
« on: March 22, 2011, 02:36:22 am »
Ok, ive mapped about one tenth at this point and modified the physics to be more accurate.
Also, by data is unlimited does that mean you can have over one page of data?


1183
Gaming Discussion / Re: Most Epic Game Replays
« on: March 22, 2011, 12:35:37 am »
What is this I don't even

1184
TI Z80 / Re: Belts
« on: March 21, 2011, 11:01:31 pm »
I do believe he has programmed:

.BELTS
Repeat getKey(15)
End
Return

Good progress is being made :P

1185
TI Z80 / Re: Motherload
« on: March 21, 2011, 02:15:33 am »
4 level smooth scrolling? Impressive. xD
I would also like to know how your physics is going to work - linear movement downwards? Because theres still damage counters to factor in.

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