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Messages - leafy
Pages: 1 ... 78 79 [80] 81 82 ... 104
1186
« on: March 21, 2011, 02:12:16 am »
Did you fix item throwing yet? If I remember, it was linear throwing, so that shouldnt be too hard. It seems as though the sheer amount of objects might pose a problem - especially with greyscale. Hope you make more progress soon xD
1187
« on: March 21, 2011, 02:07:19 am »
So its almost done then?
1188
« on: March 21, 2011, 12:14:50 am »
prb my all time favorite speedrun: And of course:
1189
« on: March 20, 2011, 08:59:57 pm »
This looks fantastic and really open-ended. Great work.
1190
« on: March 20, 2011, 08:16:02 pm »
It's 3-level. Also, i accidentally used RectI( instead of Rect(, so the shadows look funky. I'll be replacing it with actual sprites soon, though.
It looks pretty good IRL in my opinion. If you want to test it out in real life using an actual calculator, I'll attach the file:
1191
« on: March 20, 2011, 11:33:18 am »
Wow, I could totally use those. Thanks!
1192
« on: March 20, 2011, 11:31:53 am »
The platforming engine has been completed ahead of schedule. Screenies later today, I have a concert D< EDIT: Quick one before I go:
1193
« on: March 20, 2011, 02:10:26 am »
Haha yes! Crashing occurs when the map is more than 128 tiles wide or if you attempt to delete the last column. Also, maps that are wider than 128 tiles create some interesting glitches.
1194
« on: March 20, 2011, 01:15:50 am »
Wow, that's frickin amazing. I admire your tenacity xD.
1195
« on: March 20, 2011, 01:11:06 am »
Trackmania Super Meat Boy I Wanna Be the Guy The Orange Box (Half life 2, Portal, etc.) Half life 1 Halo 3 and Reach Doom/Quake Super Mario Galaxy 1 & 2 (Really amazing quality given the cruddy graphics the Wii has)
I think FF has been going downhill ever since 7/8, but that's IMHO
1196
« on: March 20, 2011, 01:08:41 am »
TI and fortune tellers will go bankrupt!
1197
« on: March 20, 2011, 01:08:13 am »
* Darl181 lost
I hate you more every day
1198
« on: March 20, 2011, 12:28:08 am »
I think in the old version there was a way to always force a win without trying. I"ll see if I can replicate it in this version  @DJ I think it's using pixel detection so you're essential wallclimbing xD Probably should fix that, Ashbad.
1199
« on: March 20, 2011, 12:10:59 am »
Clearly combining quadratic solvers and tunnel games is the way to go.
1200
« on: March 20, 2011, 12:02:52 am »
Yeah, I've wondered what happened to those really epic projects
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