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Messages - leafy

Pages: 1 ... 78 79 [80] 81 82 ... 104
1186
TI Z80 / Re: Super Mario Bros. 2 port [AXE]
« on: March 21, 2011, 02:12:16 am »
Did you fix item throwing yet? If I remember, it was linear throwing, so that shouldnt be too hard.
It seems as though the sheer amount of objects might pose a problem - especially with greyscale.
Hope you make more progress soon xD

1187
TI Z80 / Re: Axeanoid
« on: March 21, 2011, 02:07:19 am »
So its almost done then?

1188
Gaming Discussion / Re: Most Epic Game Replays
« on: March 21, 2011, 12:14:50 am »
prb my all time favorite speedrun:


And of course:


1189
TI Z80 / Re: Tio
« on: March 20, 2011, 08:59:57 pm »
This looks fantastic and really open-ended.
Great work.

1190
TI Z80 / Re: The Mighty Jill Off
« on: March 20, 2011, 08:16:02 pm »
It's 3-level.
Also, i accidentally used RectI( instead of Rect(, so the shadows look funky. I'll be replacing it with actual sprites soon, though.

It looks pretty good IRL in my opinion. If you want to test it out in real life using an actual calculator, I'll attach the file:

1191
Art / Re: Shrink 16x16 sprites
« on: March 20, 2011, 11:33:18 am »
Wow, I could totally use those. Thanks!

1192
TI Z80 / Re: The Mighty Jill Off
« on: March 20, 2011, 11:31:53 am »
The platforming engine has been completed ahead of schedule.
Screenies later today, I have a concert D<

EDIT: Quick one before I go:

1193
TI Z80 / Re: The HARDEST MARIO LEVEL EVER
« on: March 20, 2011, 02:10:26 am »
Haha yes!
Crashing occurs when the map is more than 128 tiles wide or if you attempt to delete the last column.
Also, maps that are wider than 128 tiles create some interesting glitches.

1194
TI Z80 / Re: The Mighty Jill Off
« on: March 20, 2011, 01:15:50 am »
Wow, that's frickin amazing.
I admire your tenacity xD.

1195
Gaming Discussion / Re: Awesome games
« on: March 20, 2011, 01:11:06 am »
Trackmania
Super Meat Boy
I Wanna Be the Guy
The Orange Box (Half life 2, Portal, etc.)
Half life 1
Halo 3 and Reach
Doom/Quake
Super Mario Galaxy 1 & 2 (Really amazing quality given the cruddy graphics the Wii has)

I think FF has been going downhill ever since 7/8, but that's IMHO

1196
Humour and Jokes / Re: We Need More Quadratic Solvers!!!
« on: March 20, 2011, 01:08:41 am »
TI and fortune tellers will go bankrupt!

1197
TI Z80 / Re: BimBall -- AKA super wallball
« on: March 20, 2011, 01:08:13 am »
* Darl181 lost
I hate you more every day :P

1198
TI Z80 / Re: BimBall -- AKA super wallball
« on: March 20, 2011, 12:28:08 am »
I think in the old version there was a way to always force a win without trying. I"ll see if I can replicate it in this version :P
@DJ I think it's using pixel detection so you're essential wallclimbing xD Probably should fix that, Ashbad.

1199
Humour and Jokes / Re: We Need More Quadratic Solvers!!!
« on: March 20, 2011, 12:10:59 am »
Clearly combining quadratic solvers and tunnel games is the way to go.

1200
TI Z80 / Re: Star Fox
« on: March 20, 2011, 12:02:52 am »
Yeah, I've wondered what happened to those really epic projects :P

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