This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - leafy
Pages: 1 ... 79 80 [81] 82 83 ... 104
1201
« on: March 19, 2011, 11:00:20 pm »
Alright, I'm pretty sure I've got all the tiles in. I've also mapped about 1/12 of the entire thing, starting from the bottom, and it's at 2700 or so bytes (without a platforming engine), so I'll just see how this turns out. I'll post a new screenie sometime soon.  Note that this screenie is old - its maybe 1 thirteenth or fourteenth the way there. Im basing progress off a walkthrough video so obviously its a cheap estimate. New one:
1202
« on: March 19, 2011, 01:55:26 pm »
Yea - solids first, then walkthrough tiles that kill you, then walkthrough tiles, then ornamental tiles.
1203
« on: March 19, 2011, 01:48:52 pm »
I've got some 34 tiles or so, and I know for certain I haven't put in 3 yet.
1204
« on: March 19, 2011, 01:45:41 pm »
They're extra tiles. It took me a long time to get it to look right D< The thing is, I don't know whether or not I got all the tiles unless I replay the entire game.
1205
« on: March 19, 2011, 01:11:55 pm »
Well even without shadows the number of tiles exceeds 16, so I guess I'll just have to stick with full-byte. It looks better, too. Anyways, I'll have to see first how tall the map is, then make a decision.
1206
« on: March 19, 2011, 12:35:42 pm »
8x8 is fine too. @Stephen The problem with just shrinking the images is you lose all the detail, so that won't work. Maybe I'll give this a shot.
1207
« on: March 19, 2011, 02:50:44 am »
Iono, it's some >800 tiles tall, maybe >1000. That's 16000 bytes, but it's all data so i could keep it a program. Or, I could store it into an appvar without having to make it an app (I'm trying to avoid that scenario). The problem is that the calculator needs to have enough free ram, and it could get enormous.
1208
« on: March 19, 2011, 02:07:20 am »
I use a zoomed in MS Paint or just do it directly on calculator, but regardless I need these sprites
1209
« on: March 19, 2011, 01:26:53 am »
The comptroller.
1210
« on: March 19, 2011, 12:38:54 am »
Well, the ones Madskillz did worked just fine, so maybe something similar? I'm no good with these kinds of things. The only thing that's important is the cape and hopefully the eyes and legs.
1211
« on: March 19, 2011, 12:27:54 am »
Hi, Im just wondering if anybody is working on the sprites I just uploaded...just a confirmation, and thanks to anybody whos helping me out.
1212
« on: March 19, 2011, 12:21:53 am »
Or you could send them to me on monday and i could upload them, I guess. BTW do you still have legendary? i know i lost level two to a ram clear but you might still have level one...
1213
« on: March 19, 2011, 12:13:11 am »
All right, all the tiles have been converted and inputted. Im waiting on somebody to help convert the ones I put up in pixel art before ill start working on the platforming engine. I also have another problem - in the actual game, the map is one continuous vertical map sixteen tiles wide until you reach the top. I could try doing this but it would be pretty impractical for obvious reasons, or i could split it up into different rooms. Which should i go with?
1214
« on: March 18, 2011, 11:26:25 pm »
right click ti connect hit properties go to compatibility and change it to xp
1215
« on: March 18, 2011, 11:13:31 pm »
It works on my 64-bit win 7. I had to totally reformat my calculator to get it to work, though.
Pages: 1 ... 79 80 [81] 82 83 ... 104
|