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TI Z80 / Re: The HARDEST MARIO LEVEL EVER
« on: March 18, 2011, 10:27:49 pm »
haha phenomist remember legendary?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1216
TI Z80 / Re: The HARDEST MARIO LEVEL EVER« on: March 18, 2011, 10:27:49 pm »
haha phenomist remember legendary?
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TI Z80 / Re: The Mighty Jill Off« on: March 18, 2011, 05:55:08 pm »
Yeah I've noticed that increments by 1 resonates with the frequency of greyscale changes, making it look nasty.
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Math and Science / Re: Why is this?« on: March 18, 2011, 05:54:21 pm »
9^(2n) mod 10 = 1
and 9^(2n-1) mod 10 = 9. It's the same thing with 2 - 2, 4, 8, 6, 2, 4, 8, 6, etc. 1219
Art / Re: Shrink 16x16 sprites« on: March 18, 2011, 04:20:18 pm »
Hey guys, I also request a conversion of the bottom 5 sprites into greyscale 8x8 sprites.
I kinda like the 8x7 size so if you can make it that size. 1220
TI Z80 / The Mighty Jill Off« on: March 18, 2011, 04:10:53 pm »
First of all, I want to make this clear - I'm not cloning this game because I'm trying to spam/promote/whatever BDSM themes, but because it is an awesome game.
BTW This is using the same engine as The Slime with a few modifications. Here's some of the tiles and a quick map I ported: ![]() Compared to: Spoiler For Spoiler: IRL it's not as jittery as the screenshot suggests. 1221
TI Z80 / Re: The Slime« on: March 18, 2011, 03:17:49 pm »
Mods the slime is being discontinued; the engine is being revamped to be used in another project i'm working on. Feel free to delete this thread.
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Art / Re: Shrink 16x16 sprites« on: March 18, 2011, 02:08:16 am »
Actually, the arrow isn't part of the sprites at all
![]() Thanks, all ![]() 1223
Art / Shrink 16x16 sprites« on: March 18, 2011, 12:40:08 am »
Does anybody think that they can shrink these 16 by 16 sprites into greyscale 8 by 8 sprites?
![]() ![]() ![]() 1225
TI Z80 / Re: The Slime« on: March 17, 2011, 11:28:04 pm »
I'm thinking of using the same engine to port the Mighty Jill Off to the calc.
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TI Z80 / Re: Motherload« on: March 17, 2011, 10:55:09 pm »
Oh, so you're porting the paid version?
Cool. The most annoying thing for me was the gas pockets that you hit pretty far down. Also, hit 0 to teleport to Natas, and fly up and up to meet mr. Dog. 1227
ASM / Re: Really Long Source Code« on: March 17, 2011, 10:46:13 pm »
Yeah, Assembly programs have a frickin huge number of lines.
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ASM / Re: Really Long Source Code« on: March 17, 2011, 10:43:52 pm »
Wow, i think graviter is only somewhere around 600-700 lines.
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The Axe Parser Project / Re: Bug Reports« on: March 17, 2011, 10:16:54 pm »
Oh, so statVars is L2. Cool, now I know what's screwing me up on tests -.- I always have to ram reset.
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Graviter / Re: Graviter - Axe« on: March 17, 2011, 10:08:43 pm »
Development is still continuing and being happy.
![]() The thing at the bottom is an alternate warp gate. |
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