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Graviter / Re: Graviter - Axe
« on: March 12, 2011, 10:45:08 pm »
Hint: Jump instead of reversing gravity for the first and third rows of level 3. (first and third being from the bottom up).
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1261
Graviter / Re: Graviter - Axe« on: March 12, 2011, 10:45:08 pm »
Hint: Jump instead of reversing gravity for the first and third rows of level 3. (first and third being from the bottom up).
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TI Z80 / Re: The Slime« on: March 12, 2011, 03:11:27 pm »
Hm. I'll try posting my results in a couple of days. If fractional movements don't work, I guess i'll have to go with a less-smooth integral movement.
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TI Z80 / Re: The Slime« on: March 12, 2011, 01:25:55 pm »
really? I may have to change the name, but i don't think it should be an issue since this is a ti-84 game
I'm going to work on the tilemapper first, then move onto physics elements such as walking, running, jumping, and wall-jumping. I'm also debating using greyscale, but greyscale often doesn't go well with scrolling. Also, if I wanted to use /256 with scrolling tilemappers, how would I do it? I thought variables only go to 256. 1264
Graviter / Re: Graviter - Axe« on: March 12, 2011, 01:00:52 am »
I"m doing this because I have a ton of AP's to study for (AP Chinese? I don't even speak Chinese >.<)
So yeah. Phenomist gets the rights until all my tests are over, and I'll be working on The Slime, which shouldn't take as much time as Graviter. 1265
TI Z80 / Re: The Slime« on: March 12, 2011, 12:35:42 am »
I will use a similar engine to Graviter, but it will be more adventure-oriented rather than puzzle-oriented.
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CaDan SHMUP / Re: CaDan: CD« on: March 11, 2011, 02:57:39 am »
MOAR POC EPICNESS
![]() I like this bullet hell. 1268
Humour and Jokes / Re: A good use for Netham45« on: March 11, 2011, 02:55:10 am »
This is quite disturbing.
Less disturbing than what I do to phenomist in stats class though ![]() 1269
The Axe Parser Project / Re: Bug Reports« on: March 11, 2011, 02:50:58 am »
I've noticed that using free RAM in Axe programs corrupts statistics functions.
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ASM / Re: Getting around the 8000 limit without using apps« on: March 11, 2011, 01:08:45 am »
What I would be more interested in is seeing Quigbo break the 1 page app limit.
I know, far-fetched. ![]() 1271
Graviter / Re: Graviter - Axe« on: March 11, 2011, 12:39:08 am »
Ah. I was getting tired of having my wrists slashed. Maybe we should use a net in the future. Like a steel mesh net.
Yes, the easy levels have been stored and are awaiting RLE treatment before being stored into an appvar. I'm leaving them uncompressed for now to allow for easier editing. 1272
Graviter / Re: Graviter - Axe« on: March 10, 2011, 11:52:29 pm »
I've inputted a couple of ones my friends gave me, bringing the total count to somewhere around 15 or so. I've got 3 levels graphed out, and I need to input two of phenomist's more ridiculous levels (21 frickin doors?)
I'm also doing some heavy optimizing. I've added level transitions as well (nothing major) and I'll post a couple of screenshots soon. I don't want to post too much because it would be spoilery. 1273
TI Z80 / Re: Calculator menus.« on: March 10, 2011, 11:34:23 pm »
I've got a fairly nice one written in Axe, if I can find it
![]() 1274
Miscellaneous / Re: How many incomplete projects?« on: March 10, 2011, 02:49:27 am »
I have one incomplete project.
See my stat ![]() I'm starting a new one soon, though - it's going to be a scrolling puzzle platformer called The Slime. 1275
Pokemon Red / Re: Dead? D: *pokes Buckeye*« on: March 10, 2011, 02:36:35 am »The Star Fox project was actually being worked on by thepenguin77. Right. I got confused by DJ's post xD |
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