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Messages - leafy

Pages: 1 ... 85 86 [87] 88 89 ... 104
1291
Graviter / Re: Graviter - Axe
« on: March 10, 2011, 01:05:09 am »
I think I found a bug. Attached is the screenshot.

I have since fixed this bug (not really a bug, more of an exploit/glitch) so that you die of door crushing.
Anyways, I have implemented exits (finally) and another element that is sure to cause more headaches and swearing, with two more to come before I stop coming up with new ones.
Also, non-linear campaign/level routes. That is all.

1292
Art / Re: Axe Parser animation
« on: March 08, 2011, 11:51:38 pm »
Free trial + free tutorials = profit.
I used to use Flash, but after seeing what After Effects could do i switched :)

1293
Art / Re: Axe Parser animation
« on: March 08, 2011, 11:34:26 pm »
Learn to after effects.
Amazing software.

1294
Axe / Gear Algorithm
« on: March 07, 2011, 01:18:41 am »
Can somebody help me to come up with an algorithm that can draw a convincing gear/sawblade thing that spans the entire width of the screen and rotates as it moves downwards? I have a great idea for my project but didnt have much luck figuring this out :(
Thanks in advance.

1295
General Calculator Help / Re: Good game [and program] design
« on: March 06, 2011, 02:52:16 am »
Please. FnOff, then FnOn when you quit the game. (In BASIC)

1296
News / Re: leafiness0 releases Graviter Demo
« on: March 05, 2011, 07:45:00 pm »
On a completely unrelated note, your respect is now equal to 152 and has the prime factors 3 and 5.
Not anymore lol :P

1297
Graviter / Re: Graviter - Axe
« on: March 05, 2011, 07:37:47 pm »
I think I found a bug. Attached is the screenshot.
Yeah it has to do with the way i do wall detection. I"m finding a workaround. I"m thinking of killing you if you get crushed by a door :)

Spoiler For level two:

1298
Graviter / Re: Graviter - Axe
« on: March 04, 2011, 10:21:12 pm »
I assure you all of them are beatable :P I know level 3 is tedious.
Yes, all the previous levels will make their way into the final version, yes there are tutorial levels.

I'm thinking of dividing all the levels into subsections
Campaign
Advanced (Original maps with twists)
Challenge (Totally new awesomely hard maps)

1299
Miscellaneous / Re: How did you find Omnimaga?
« on: March 04, 2011, 07:21:42 pm »
Ti-boy splash screen :P

1300
Graviter / Re: Graviter - Axe
« on: March 04, 2011, 07:21:11 pm »
I don't think it deserves a news article, but nevertheless it has arrived!
This demo features 3 levels, one from the previous screenshot and 2 never-before seen ones. Level 2 is another puzzle, and level 3 is a reflexology thing :) Have fun.
Use + or - to cycle through the levels.
Reply if there are any problems.
No spoilers - also post feedback on these levels.

EDIT: Best played in real life or slowed down in Wabbit.
EDIT2: Progress is going to slow down a bit because I need to study for APs and because phenomist keeps making levels with not-yet implemented features xD

1301
Introduce Yourself! / Re: The Serial Time Killer
« on: March 04, 2011, 01:54:24 am »
Base 13 owned again.
Don't worry, DJ, I never spam.
I never lie, either.

1302
Other Calculators / Re: TI-84 Pocket
« on: March 04, 2011, 01:53:17 am »
Well, the 2 OS's weren't particularly good and they didn't update anything major (if you call mathprint major) I found the statistics wizards helpful though.
Also, Axe programs tend to corrupt the stats functions, giving mem errors. I wonder why? It has something to do with free ram (I think L2 or L4) because I trial-and-errored with graviter.

1303
Introduce Yourself! / Re: The Serial Time Killer
« on: March 04, 2011, 01:50:39 am »
Oh so that's what it was. 1000 posts, eh?
leafy starts plotting.

1304
Introduce Yourself! / Re: Herro
« on: March 04, 2011, 01:50:01 am »
Oh god the horror.
I do like peanuts though.

1305
Introduce Yourself! / Herro
« on: March 04, 2011, 01:45:38 am »
I never actually took the time to introduce myself fully, so here I am. I started as a TI-Basic developer quite a while back, and got pretty good at it, making a couple of games that were decent.
And then I got introduced to Axe this year.
I have never seen anything so powerful yet so easy. I was learning Assembly at the time but failing at it, and Axe provided an easy alternative.
So yeah. I'm a sophomore in high school and bored to death.

leafinesses don't require peanuts.

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