Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - leafy

Pages: 1 ... 86 87 [88] 89 90 ... 104
1306
Introduce Yourself! / Re: The Serial Time Killer
« on: March 04, 2011, 01:42:52 am »
I killed time and it was gory.
Hello good sir/madam.

1307
TI 68K / Re: Myst 89
« on: March 03, 2011, 11:02:38 pm »
'oly crap. Myst was an awesome game, not so much for the gameplay but for the artwork.

1308
Graviter / Re: Graviter - Axe
« on: March 03, 2011, 10:02:38 pm »
I'm finishing a couple of new elements. I don't have a miniusb at the moment, so I can't put up the demo I prepared D:
Hopefully I get my grubby hands on one soon XD

1309
Other Calculators / Re: Joint Spring Coding Competition
« on: March 03, 2011, 01:26:21 am »
Awww darn :( I'll submit graviter somewhere someday xD

1310
Other Calculators / Re: Joint Spring Coding Competition
« on: March 03, 2011, 12:58:21 am »
Somebody help me upvote platformer genre so i can submit graviter :)

1311
TI Z80 / Re: Chess
« on: March 02, 2011, 11:22:29 pm »
It seems that whenever the AI gets checked, it always considers moving the king first before anything else, which is bad. I've checkmated it using just pawns that could have been taken by other pieces.

1312
Graviter / Re: Graviter - Axe
« on: March 01, 2011, 11:39:51 pm »
ima be releasing a small demo soon, then holding back on screenshots to prevent spoilers.
Also builder how do you deal with combining objects into level data? Because i use subroutines to add objects. I was thinking using tiles, but that would be a pain and cost me tiles.

1313
Graviter / Re: Graviter - Axe
« on: February 28, 2011, 07:09:08 pm »


Haha! I churned out a level in about 2 periods at school.
(Yes, I know there's an easier way to do the first part)

1314
Graviter / Re: Graviter - Axe
« on: February 27, 2011, 10:51:22 pm »
New test element:
Also, does pxl-on refresh the screen every time?


1315
Portal X / Re: Portal X
« on: February 27, 2011, 04:00:17 pm »
That menu. Is. Freaking. Awesome.

1316
TI Z80 / Re: Chess
« on: February 26, 2011, 10:51:37 pm »
You should still definetely put either link play or 2-player, though. It's more fun when you get to swear at your opponent and he has to listen.
I suck at chess.

1317
Graviter / Re: Graviter - Axe
« on: February 26, 2011, 10:49:01 pm »
Tell me more about this storing into a third buffer :P

1318
Graviter / Re: Graviter - Axe
« on: February 26, 2011, 10:28:43 pm »
When the dude explodes, I want those particles to still remain even after you respawn xD The challenge is telling when the particles are in a relatively stationary position to use StorePic, I guess.
I also need to fix my Free RAM allocations.

1319
Graviter / Re: Graviter - Axe
« on: February 26, 2011, 10:25:06 pm »
I'm trying to make it so the giblets stay on the map even after you respawn :) an intersting challenge.

1320
Graviter / Re: Graviter - Axe
« on: February 26, 2011, 06:33:46 pm »
Yeah but my sprites are 5x5 so there's always going to be some offset problems.

Pages: 1 ... 86 87 [88] 89 90 ... 104