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Introduce Yourself! / Re: The Serial Time Killer
« on: March 04, 2011, 01:42:52 am »
I killed time and it was gory.
Hello good sir/madam.
Hello good sir/madam.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1306
Introduce Yourself! / Re: The Serial Time Killer« on: March 04, 2011, 01:42:52 am »
I killed time and it was gory.
Hello good sir/madam. 1307
TI 68K / Re: Myst 89« on: March 03, 2011, 11:02:38 pm »
'oly crap. Myst was an awesome game, not so much for the gameplay but for the artwork.
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Graviter / Re: Graviter - Axe« on: March 03, 2011, 10:02:38 pm »
I'm finishing a couple of new elements. I don't have a miniusb at the moment, so I can't put up the demo I prepared
![]() Hopefully I get my grubby hands on one soon ![]() 1309
Other Calculators / Re: Joint Spring Coding Competition« on: March 03, 2011, 01:26:21 am »
Awww darn
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Other Calculators / Re: Joint Spring Coding Competition« on: March 03, 2011, 12:58:21 am »
Somebody help me upvote platformer genre so i can submit graviter
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Graviter / Re: Graviter - Axe« on: March 01, 2011, 11:39:51 pm »
ima be releasing a small demo soon, then holding back on screenshots to prevent spoilers.
Also builder how do you deal with combining objects into level data? Because i use subroutines to add objects. I was thinking using tiles, but that would be a pain and cost me tiles. 1313
Graviter / Re: Graviter - Axe« on: February 28, 2011, 07:09:08 pm »![]() Haha! I churned out a level in about 2 periods at school. (Yes, I know there's an easier way to do the first part) 1314
Graviter / Re: Graviter - Axe« on: February 27, 2011, 10:51:22 pm »
New test element:
Also, does pxl-on refresh the screen every time? ![]() 1315
Portal X / Re: Portal X« on: February 27, 2011, 04:00:17 pm »
That menu. Is. Freaking. Awesome.
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Graviter / Re: Graviter - Axe« on: February 26, 2011, 10:49:01 pm »
Tell me more about this storing into a third buffer
![]() 1318
Graviter / Re: Graviter - Axe« on: February 26, 2011, 10:28:43 pm »
When the dude explodes, I want those particles to still remain even after you respawn xD The challenge is telling when the particles are in a relatively stationary position to use StorePic, I guess.
I also need to fix my Free RAM allocations. 1319
Graviter / Re: Graviter - Axe« on: February 26, 2011, 10:25:06 pm »
I'm trying to make it so the giblets stay on the map even after you respawn
![]() 1320
Graviter / Re: Graviter - Axe« on: February 26, 2011, 06:33:46 pm »
Yeah but my sprites are 5x5 so there's always going to be some offset problems.
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