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Messages - leafy

Pages: 1 ... 88 89 [90] 91 92 ... 104
1336
Portal X / Re: Portal X
« on: February 23, 2011, 10:09:44 pm »
The reason I wanted to do lasers is because BuilderBoy already used energy balls, and I didn't want to copy more than I had to :P I think the reasons SirCmpwn listed are also the ones why Portal 2 replaced energy balls with lasers.

1337
Graviter / Re: Graviter - Axe
« on: February 23, 2011, 10:06:54 pm »
A door intro? sounds interesting.
I had another idea, but I'll have to look at Light's source code. :)

1338
Graviter / Re: Graviter - Axe
« on: February 23, 2011, 07:38:11 pm »
o.O that much? I'll make sure to try this when I have time. Is DispGraphr still faster even if you have pixels on the back buffer?

1339
Graviter / Re: Graviter - Axe
« on: February 23, 2011, 07:28:58 pm »
Yeah, I think I could make it so that if you press a button the laser fires once. That would be much faster than redrawing it every frame.
Graviter is now back to its previous state. Is /256 really that much faster than /128? maybe I should try :) Good thing I did that D2 routine that BuilderBoy showed me so I can change them all at once now :D I'd have to change velocity calculations so things go twice as fast, though, which could be a pain.

The way I did lasers was they just keep going until they hit a wall. There's no limit.

Also, somebody help me think of a cool transition effect from one level to the next.

Also, Portal X would be freaking awesome with lasers.

EDIT: I've also made the very judicious decision not to make scrolling tilemaps because a) it'd be too slow and b) the buttons wouldn't work anymore. At least, not in the way I'm using them right now.

EDIT2: I've finally started work on level design and in-game dialogue.

1340
Math and Science / Re: Changing the Base of Numbers
« on: February 22, 2011, 06:02:42 pm »
The way I like doing it is:
start with any number (1337_10)

Divide by the base you're calculating into (in this case, hex):
1337|16==>83r9
83|16==>5r3
5|16==>r5

Until you no longer have anything except for a remainder. Then read the remainders backwards.
539...easy?

1341
TI Z80 / Re: Retrix
« on: February 22, 2011, 01:45:50 am »
Tetris is actually a hella complex game.

1342
Axe / Re: Arrays in Axe (Enemy/Bullet Code Tutorial)
« on: February 22, 2011, 12:44:43 am »
Also make a tutorial for hit detection. I've never fully understood how to do it without checking every object and compare locations (or is that fastest way?)

1343
Graviter / Re: Graviter - Axe
« on: February 22, 2011, 12:40:10 am »
Okay! Finally. Got everything except for one-way blocks back, and one-way blocks took me like 5 minutes to code.
Anyways, my memory is terrible. I swear, I had to take a significant amount of time remembering what the heck my code meant.

EDIT: I forgot how I did air resistance. hmmm...

1344
Axe / Re: Specific Tutorials List (Axe)
« on: February 22, 2011, 12:37:14 am »
Hm, maybe I should write a tutorial. About particle explosions?

1345
Axe / Re: Arrays in Axe (Enemy/Bullet Code Tutorial)
« on: February 21, 2011, 10:15:21 pm »
Ooohhh, you use the Copy( and pointer before...ahhh, that's genius.

1346
Math and Science / Re: Catalan Number
« on: February 21, 2011, 07:51:15 pm »
Of course phenomist would know about this stuff.

1347
Graviter / Re: Graviter - Axe
« on: February 21, 2011, 07:50:40 pm »
Bloody hell this is harder than I expected. I might be able to get it back to its previous state soon, but I'm not counting on it.

1348
Graviter / Re: Graviter - Axe
« on: February 21, 2011, 02:16:29 am »
Fuuuuu Doors CS7 ramcleared my physics engine and set me back a week. No more one-way block, jumping, or even/128 (old version was /64)

1349
Graviter / Re: Graviter - Axe
« on: February 21, 2011, 12:49:03 am »
Hm, I need a new level transition. I was thinking of making the guy explode, load the map, and then make all those particles reform. That seems hard to make though.

1350
Other / Re: Lego mindstorms-what to do?
« on: February 20, 2011, 11:25:06 pm »
Didn't they make a lego robot a while back that could make more lego robots?

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