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Graviter / Re: Graviter - Axe
« on: February 20, 2011, 11:22:41 pm »
New one-way blocks and jumping. It's not clear in the screenie I took, but you can only go through the block if your gravity direction matches the arrow.

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1351
Graviter / Re: Graviter - Axe« on: February 20, 2011, 11:22:41 pm »
New one-way blocks and jumping. It's not clear in the screenie I took, but you can only go through the block if your gravity direction matches the arrow.
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Axe / Re: Arrays in Axe (Bullet Code Tutorial)« on: February 20, 2011, 01:46:31 pm »
Yay, Ive always wondered how to remove a certain object from an array.
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Other Calculators / Re: Oh dear, what could this mean? Let us speculate!« on: February 19, 2011, 11:20:00 pm »
I for one would like to play gameboy games in full color.
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TI Z80 / Re: Pokemon TI« on: February 19, 2011, 11:13:19 pm »
It's awesome seeing this being worked on once more
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Site Feedback and Questions / Re: Forum post statistics« on: February 19, 2011, 12:31:14 am »
hooray come 2011 we can be as fast as spammers.
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TI Z80 / Re: Dimension« on: February 19, 2011, 12:25:41 am »
No idea why, but it totally reminded me of
http://www.moddb.com/mods/flipside 1357
Graviter / Re: Graviter - Axe« on: February 19, 2011, 12:20:25 am »
Hm. I'm kinda wondering how I could get the smoothscrolling tilemapper back into place, seeing as you have to track multiple items. In my original one, it was fine because the tilemap offset was constant, but this new one will be quite a pain to code.
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TI Z80 / Re: Dimension« on: February 19, 2011, 12:14:19 am »
That's pretty cool. I was going to make a game called "flipside" based on this concept, but without using Random RAM.
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Graviter / Re: Graviter - Axe« on: February 18, 2011, 02:21:27 am »
Hm. I might try that although it sounds complex.
On another note, I've gotten my jumping engine into place and spring platforms that can launch you or any other object. I was thinking before I try lasers again I finish another element, like enemies, first. I was thinking of a gravity slug (lobster?) that sticks to walls and keeps moving in one direction - shouldn't be hard to code at all. 1361
Graviter / Re: Graviter - Axe« on: February 18, 2011, 02:13:39 am »
I'm already using Rect(, and only drawing once it hits a deflector...so I really don't know how I would make it faster.
It seems that using a 5px then 1px loop would be slow because it would have to loop through all the objects to find their positions. 1362
Other / Re: Using Technology to Pick up Chicks (or the male equivalent)« on: February 17, 2011, 10:24:28 pm »Go out? You mean like, outside? I didn't know that was possible!Freddiew: Take some time. Go outside. <10 min later> Outside sucks. 1363
News / Re: nDoom for the Nspire!« on: February 17, 2011, 10:22:45 pm »
^I hate you more every day
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News / Re: nDoom for the Nspire!« on: February 17, 2011, 10:19:15 pm »
It is times like this that I wish I had an N-spire.
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Other Calculators / Re: How did your program or game get its name?« on: February 17, 2011, 09:58:47 pm »
Graviter - I'm not really sure why I called it this.
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