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Graviter / Re: Graviter - Axe
« on: February 14, 2011, 09:01:39 pm »
Also can somebody make me a screenshot of the switches at work? I have no time

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1381
Graviter / Re: Graviter - Axe« on: February 14, 2011, 09:01:39 pm »
Also can somebody make me a screenshot of the switches at work? I have no time
![]() 1382
Axe / Re: RLE compression« on: February 14, 2011, 08:35:36 pm »
Okay, I modified Nemo's compression routine so it works fine except for one thing - it glitches whenever there are more than 16 of any hexadecimal value in a row, at which point it reads off the hex string into char randomness.
How to fix? 1383
Graviter / Re: Graviter - Axe« on: February 14, 2011, 06:04:40 pm »
I got switches and doors fully working - Builderboy's pixel detection method was the key! xD I raelly owe him a lot.
Anyways, the switches can be in any orientation. In the demo i'm posting it's only downwards, though. 1384
Miscellaneous / Re: Valentine's Day« on: February 14, 2011, 05:59:18 pm »
I totally had to post this:
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TI Z80 / Re: Living Balls« on: February 14, 2011, 05:57:12 pm »
Oooh I made a physics system but I bothered BuilderBoy a whole lot to help me while I was making it xD
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Axe / Re: Full-Byte Tilemapping« on: February 13, 2011, 11:54:45 pm »
No, I already have a dispgraph. And the *16 is because i'm using SirCmpwn's sprite editor, which uses greyscale tiles (two *
![]() But it's not working, oddly enough. I'll check my level data and get back to you. 1387
Miscellaneous / Re: Disney's Fantasia« on: February 13, 2011, 11:39:05 pm »
We're playing Sorcerer's Apprentice in orchestra this year
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TI Z80 / Re: Polarizer« on: February 13, 2011, 11:37:18 pm »
Yeah if it were greyscale the checkerboard would alternate.
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Axe / Full-Byte Tilemapping« on: February 13, 2011, 11:28:46 pm »
How come this code doesn't work for a 18 by 12 tilemap?
Lbl MAP ClrDraw For(Y,0,11 For(X,0,17 {Y*18+X+L}->A Pt-On(X*5,Y*5,A*16+Pic1) End End StorePic Return 1390
TI Z80 / Re: Polarizer« on: February 13, 2011, 10:18:32 pm »
This reminds me of that Lights Off game for the iPhone.
Great work! 1391
Portal X / Re: Portal X« on: February 13, 2011, 10:15:16 pm »
This is like Black Mesa Source/Duke Nukem Forever/Valve Time.
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Graviter / Re: Graviter - Axe« on: February 13, 2011, 10:14:36 pm »
You can stand on or put something on a switch to activate it, and then the corresponding door will open.
Also, I may have to switch to full-byte tilemapping due to limitations, seeing as I have to generalize every freaking tile to all 4 directions >.< 1393
Graviter / Re: Graviter - Axe« on: February 13, 2011, 01:15:14 pm »
Okay, i've got the code down for switches and doors. stay tuned for later updates!
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News / Re: Correlation Not Far From Testing Stage« on: February 13, 2011, 01:14:47 pm »
I'd like to test it, but i can't guarantee that I'd come up with anything awesome.
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