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Messages - leafy

Pages: 1 ... 93 94 [95] 96 97 ... 104
1411
Miscellaneous / Re: phpBB vs SMF - which one?
« on: February 10, 2011, 10:26:50 pm »
I've always preferred phpBB - it just feels better than SMF.

1412
Graviter / Re: Graviter - Axe
« on: February 10, 2011, 10:15:49 pm »
I'm using Portal X as a reference (ripping off BuilderBoy a lot) I'm going to change a lot of stuff, I'm just getting the physics system in place and it's a lot easier if you have a model (hence the ripping off)

1413
Graviter / Re: Graviter - Axe
« on: February 10, 2011, 09:56:47 pm »
A quicky screenshot.

1414
Introduce Yourself! / Re: Hello Everyone!
« on: February 10, 2011, 06:24:20 pm »
Precal teacher: No graphers on this test.
Me: But what will I play after the test?

1415
Axe / Re: GetKey Issues
« on: February 10, 2011, 06:18:16 pm »
Okay, I fixed it.
What I did was set K to 0, then

!If getKey(54)
1->K
End
If getKey(54) and (K=1)
0->K
...
End

1416
TI Z80 / Re: IWBTG for Ti-84
« on: February 10, 2011, 03:11:35 pm »
I beat it over the summer (I had to use the Kraidgief cheat)
It seems that this game is very dependent on events though, which could be difficult to program.

1417
Axe / GetKey Issues
« on: February 10, 2011, 03:10:00 pm »
It's not really an issue, I just don't know how to program this:
So I have in my program

If getkey(54)
...
End

But it keeps repeating. That's not what I want. I want it to act like

getKey-->K
If K=54
...
End

But using this method you can't press multiple keys at a time.
So how do I use the first method, but tell it to stop repeating if a key is held?

1418
News / Re: TI-84 Plus & TI-Nspire video players in the works
« on: February 09, 2011, 02:01:07 am »
I was lucky to inherit my bro's old calc which had the RAM that TI took out in the later versions :)

1419
Graviter / Re: Graviter - Axe
« on: February 09, 2011, 01:39:30 am »
Full. I'll only have 5 (max) objects in every level and it goes reasonably fast at that level. Speed shouldn't be an issue for now.

1420
Graviter / Re: Graviter - Axe
« on: February 09, 2011, 01:36:59 am »
The boxes being created are just a demo of what the physics system is capable of. In the game, there will be a series of pre-defined objects for each level that the player can interact with and use to solve puzzles.

1421
News / Re: DJ no longer manager
« on: February 09, 2011, 01:30:19 am »
(Time spent on omnimaga)*(grades)=k
I can see why, DJ :D

1422
Graviter / Re: Graviter - Axe
« on: February 09, 2011, 01:28:22 am »
A quick screenshot to demonstrate new physics engine. Boxes!

1423
TI Z80 / Re: Unit 533D
« on: February 08, 2011, 08:38:29 pm »
I love the sprite design :)

1424
Graviter / Re: Graviter - Axe
« on: February 08, 2011, 07:29:32 pm »
Hooray I've gotten my physics system to add objects and affect them with gravity. I'm going to be keeping it simple for now.

1425
TI Z80 / Re: SandLand
« on: February 08, 2011, 03:11:19 pm »
<leafy wants to see source too> :D <puppy eyes>

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