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Messages - leafy

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1456
Computer Projects and Ideas / Re: My physics game
« on: February 01, 2011, 03:08:36 pm »
What graphical package are you planning on using with python?

1457
Axe / More accurate positioning
« on: February 01, 2011, 01:52:24 am »
I've noticed that in games like portal x position is calculated using the floor function of divison by a large number (256?) because if you just use integral increments you get choppy animations, like in my game.
So how does more accurate positioning work?

1458
Axe / Re: Storing Levels into an Appvar
« on: January 31, 2011, 11:03:19 pm »
Oh, okay. I get it now :D
I thought it was half for some arndom reason. I see why I'm wrong now.

To initialize the memory, do you have to use Zeros(?

1459
Axe / Re: Storing Levels into an Appvar
« on: January 31, 2011, 10:53:55 pm »
So if I wanted to put in multiple levels, it would be the same process?
Two questions - the size of the tilemap is half the actual size, right? also, how would I access the appvar contents from the main program?

1460
Axe / Re: Storing Levels into an Appvar
« on: January 31, 2011, 10:10:42 pm »
So here's one of my sample levels - how would you store this into an appvar?

[666666666666666666666666 --> GDB004
[933338666666666666666666
[600000000000000000000006
[600000000000000000000006
[600006666666666666660006
[600009338666933338160006
[600006000000000006060006
[600006000000000006060006
[600000000000000000060006
[600000000000000000060006
[666669333333386666660006
[666666666666666666660006
[600000000000000000000006
[600000000000000000000006
[666666666666666666933338
[666666666666666666666666

1461
Graviter / Re: Graviter - Axe
« on: January 31, 2011, 03:48:40 pm »
I'll be pushing out an update once I get doors/switches working. Also, one final public beta for those of you who'll have to wait for the final release.

1462
Graviter / Re: Screenshots
« on: January 31, 2011, 03:21:09 pm »
The static code? (I've changed it since then)
It intentionally corrupts the buffer, so:

For(B,0,10 //How many iterations
For(A,0,767
rand^256->{A+L6}
End
End

EDIT: Credit for the code goes to tloz

1463
Graviter / Re: Screenshots
« on: January 31, 2011, 12:31:17 am »
Press a button (the number keys)

1464
Graviter / Re: Screenshots
« on: January 31, 2011, 12:21:37 am »
Like in mario, you can move around the tilemap to look around you to a limited extent.

1465
Graviter / Re: Graviter - Axe
« on: January 31, 2011, 12:11:08 am »
I'll be starting a limited-release beta sometime, since I want to reduce the number of spoilers while still having plenty of feedback.

1466
Axe / Buffer Wraparound
« on: January 30, 2011, 03:56:05 pm »
I've noticed that the buffer kind of "wraps around" at 256 pixels. Is that a byte issue, and if it is, can the length before wraparound be increased by using more bytes or something?

1467
Graviter / Re: Screenshots
« on: January 30, 2011, 03:38:47 pm »
I intially put in limited panning but now I don't think that'll be as necessary.

1468
Graviter / Re: Graviter - Axe
« on: January 30, 2011, 01:31:12 pm »
I might be holding out on screenshots to prevent spoilers. I'll post major breakthroughs, but you guys will just have to be patient :D

1469
Graviter / Re: Level Design
« on: January 30, 2011, 12:59:23 pm »
I have a separate data set in the format
(number of switch/doors, [xcoord switch, ycoord switch, orientation switch, switch state, xcoord door, ycoord door, door orientation],...)
kinda messy but it works, I guess. Maybe if someone could tell me a more optimized way to do it.

1470
Graviter / Re: Screenshots
« on: January 30, 2011, 02:08:17 am »
Of course, seeing as all the important sprites I ripped off of you }:D

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