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Axe / Re: Axe Q&A
« on: July 03, 2012, 09:47:02 am »
There's a tricky way using dot products, but Iambian wrote a much more accurate arctan Axiom that you could check out.
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Axe / Re: Axe Q&A« on: July 03, 2012, 09:47:02 am »
There's a tricky way using dot products, but Iambian wrote a much more accurate arctan Axiom that you could check out.
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Axe / Re: Axe Q&A« on: July 02, 2012, 03:57:54 pm »
I think the reason this hasn't been done already is the huge size it would take to store all the letter sprites that aren't built into the OS; I brought it up with Runer once or twice and he might be able to help you out.
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TI Z80 / Re: [Contest] Embers:Phoenix« on: July 01, 2012, 01:08:54 pm »
Wow, it redraws every frame? That's actually really impressive :O
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TI Z80 / Re: [Contest] Embers:Phoenix« on: June 30, 2012, 11:28:12 pm »
Sorry shmibs, he ain't allowed to release code until the contest's over.
Runer112's developing a very quick little tilemapper as well, if you want to check that out. 245
TI Z80 / Re: [Ti-Concours]Jetpack 8x+« on: June 28, 2012, 09:18:10 pm »
This looks nice, but I feel the gameplay could use a little work
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TI Z80 / Re: [Contest] Day_09« on: June 28, 2012, 09:14:28 pm »
Sounds interesting, but I'm still waiting to see how this is gonna shape up
![]() Also, did you know that Day[9] is a famous SCII commentator? :O 247
Axe / Re: Axe Q&A« on: June 27, 2012, 03:57:58 pm »(This question is directed toward Deep Thought, but if anybody could answer it, that would be great) If I recall correctly Deep Thought said it was just a fancy optimization. You can still easily just reference GDB3 the normal way. 248
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)« on: June 22, 2012, 06:27:25 pm »
Nah, I think he got it right the first time around.
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The Axe Parser Project / Re: Bug Reports« on: June 18, 2012, 02:07:29 pm »I have absolutely no idea why this line of code (even if it is in a condition and never ran in execution) mixes up things in the program (like graphics and data storage), but it still runs stable (no errors or crashes occur, it just doesn't do what it should). If I remember correctly Axe does a derp if you add a constant after or something. I could be totally wrong though. 250
TI Z80 / Re: In Medias Res (Contest Entry)« on: June 17, 2012, 11:12:45 pm »
I don't think it's that hard to program - from what I gather the left/right are used to increment an angle value (theta?), then moving forward is adding sin(theta) to y, cos(theta) to x, and moving backwards is adding the negatives of those two values (adjusting for inflation ofc).
Looks very nice! That greyscale seems to be working nicely with the scrolling and everything ![]() 251
TI Z80 / Re: [Contest] Embers:Phoenix« on: June 17, 2012, 06:56:25 pm »
Wow, I just looked through this topic and I have to say, this is some really impressive stuff! Especially given the time you took to make it, which wasn't much. This even looks better in some ways than Ash
![]() Keep up the great work, and good luck on the contest! 252
Art / Re: General purpose art thread« on: June 10, 2012, 02:31:32 am »
I made a quick 10 minute poster for English. I made a huge glaring error on the left side that I didn't notice until after it was printed
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Math and Science / Re: Cool math hacks« on: June 04, 2012, 03:24:49 am »
That does look suspiciously like the formula for the area of an equilateral triangle, though.
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TI Z80 / Re: [Contest] Day_09« on: June 01, 2012, 01:03:06 am »
kinda reminds me of Bubble Tanks
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TI Z80 / Re: Super Awesome RTS Project« on: May 31, 2012, 11:19:43 pm »
Yeah, you should probably nerf the blocks a bit.
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