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Messages - leafy

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256
I think it's possible to re-use code from a previous game, but as long as the new game is different. Originality points might be lost if too many old code is re-used, but I doubt the loss would have a considerable impact on your final score. It would kinda be like last year when Leafiness0 released Tag, which included some Graviter code.
Actually, I didn't reuse any Graviter code at all (except for the sprites) because it was so horribly written the first time around ^^ I wrote most of it from scratch.

257
Lua / Re: [Contest] Osmos
« on: May 29, 2012, 10:24:04 am »
There's one level in particular, with a massive number of particles all in orbit around a "sun-like" osmo.

258
Lua / Re: [Contest] Osmos
« on: May 29, 2012, 10:03:53 am »
Nah, Osmos is actually a pretty cool iphone game that he cloned. Are you planning on adding gravity?

259
TI Z80 / Re: TinyCraft II (name subject to change)
« on: May 29, 2012, 12:52:12 am »
The sheep can give you wool :O

260
I may or may not compete, depending on how motivated I feel ^^

261
tileIt! / Re: dev thread
« on: May 23, 2012, 10:12:53 pm »
The most efficient way to generate dynamic tiles is usually not having a separate tile for every case, so I don't know how you would handle that. Great work as usual, though :D

262
TI Z80 / Re: Challenge me
« on: May 19, 2012, 09:29:58 pm »
3. Tap Tap Revolution using the F1-F5 keys and random songs
Like randomly generated "songs?"

263
TI Z80 / Re: Tap
« on: May 16, 2012, 01:57:30 am »
really? :D 240 is nothing :P
I can do 14 ~ 15 taps per second :D

I play the violin so it's a bit easier for me I guess ^^

264
TI Z80 / Re: Tap
« on: May 15, 2012, 10:22:24 pm »
It's about 24 seconds I believe. 24 to 25 seconds.

265
TI Z80 / Tap
« on: May 15, 2012, 06:54:52 pm »
So I bet you've all been wondering what I've been up to - what amazing game I was working on this whole time. Never mind the fact that I have finals and APs, all that matters is that the community gets more calculator games.

Well today I present...Tap. The goal is to tap as fast as you can before the timer runs out. You get more points the faster you tap, so it's clearly advantageous to tap as fast as you possibly can.

I ended up blistering my fingers, but it felt so good when I finally got that score of 240 (on a real calc, see if you can beat it ^^) Yes, it does have protection against mashing multiple keys.



taptaptaptaptaptaptaptaptaptapohyeahhhhhighscore

266
Humour and Jokes / Re: I'm sorry, but I had to post this
« on: May 12, 2012, 10:14:56 pm »
I counter with



(At least this one has a melody)

267
News / Re: An xLIB for the PRIZM in the near future?
« on: May 08, 2012, 09:00:39 pm »
Just wondering, what's the xLib game in the top left? Looks interesting :D

268
Gaming Discussion / Re: VVVVVV
« on: April 29, 2012, 09:44:09 pm »
Hey guys, if Juju is okay with it I'd totally give cloning this a shot. I've been looking around for a project to do anyways :P
It'd be a while before I could really get a start on it though.

269
Computer Projects and Ideas / Re: Mindscrew
« on: April 20, 2012, 01:45:31 am »
This is a little project I'm starting to deal with all the free time I have in programming class.

As a moderator, I have to say that all posts should be like this. Succinct yet full of juicy details, this post is the epitome of what we aim for here on Omnimaga.

270
TI Z80 / Re: Zedd Physics Library
« on: April 19, 2012, 07:06:52 pm »
It can actually be even more optimized, but Builder wanted it to stay readable :O
* leafy runs

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