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Messages - leafy

Pages: 1 ... 17 18 [19] 20 21 ... 104
271
Art / Re: Running guy
« on: April 17, 2012, 10:16:15 pm »
Nah, it's for my project, not Builder's xD

272
Axe / Re: Help with freq( command
« on: April 16, 2012, 10:44:08 pm »
I'm assuming no, since Axe doesn't work natively with decimals. Also, for smaller questions like these maybe you want to post them in the Axe Q&A thread here?

273
TI Z80 / Re: Zedd Physics Library
« on: April 15, 2012, 12:14:21 pm »
I thought somepony already got the entirety of the Chipmunk fysix engine to run on the Prizm - I might be wrong though.

274
Computer Projects and Ideas / Re: MC land - a little minecraft clone
« on: April 15, 2012, 12:21:52 am »
Chrome thinks all executables are malicious :P

275
Art / Re: Running guy
« on: April 14, 2012, 07:56:27 pm »
What game is this for?
The character reminds me of the player from a game called Limbo...

Actually yes, you would know that ^^

276
Art / Running guy
« on: April 14, 2012, 03:48:55 pm »
Hey guys, I'm pretty bad with animation, so I was wondering if any of you guys could help me out a bit.

Here's what I'm going after - I made a quick mockup in paint.



Basically, the arms and legs should be moving in a walking fashion. 16x16 spritesheet, any help is welcome! :D

277
General Discussion / Re: What time signature is that song?
« on: April 14, 2012, 03:35:54 pm »
speaking of time signature, I have a question. What's the difference between 3/4 and 6/8?

It's mostly a stylistic thing. Generally, we count 3/4 with 3 beats (each beat a quarter note) and we count 6/8 with 2 beats (each beat 3 8th notes).

278
General Calculator Help / Re: Jetpack 8x+ background request
« on: April 12, 2012, 06:15:34 am »
I personally think the gravity is set a bit too high - if you look at the actual game the fysix are a bit floatier.

279
TI-Nspire / Re: Minicraft / Terraria clone
« on: April 10, 2012, 11:49:33 pm »
I know in Terraria it's more like any tiles around you or a light source show up, and those that don't fade to black.

280
TI-Nspire / Re: Minicraft / Terraria clone
« on: April 10, 2012, 10:51:50 pm »
I don't think field of view should present too much of a problem - it may even help reduce the number of sprites to be drawn if you do it right.

281
Axe / Re: Axe Q&A
« on: April 07, 2012, 11:40:45 pm »
I suppose you could use bit arithmetic with a pointer to a Pt-Get('ed sprite. I'm not too clear on how that would work though.

282
TI Z80 / Re: Axe Parser Developer's Kit 1.0
« on: April 07, 2012, 01:19:50 am »
Well, at this point I think that this is just a knee-jerk post without any real substance. Maybe if the OP could post some actual content instead of just making us bump this every few minutes?

283
TI Z80 / Re: GeoCore - (Formerly YAZP)
« on: April 02, 2012, 07:06:33 pm »
Sometimes I think designing levels is much harder than programming the game itself :/

284
Ndless / Re: Retro TV effect for Nspire
« on: March 31, 2012, 12:06:00 am »
To make it look a bit cooler, you can try making the screen image fade to white while scaling down vertically, and at the last bit make it scale slower and stretch horizontally a little.

285
Yeah, I used a similar method in Graviter, so that I could reduce the number of tile types and thus have more compression.

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