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TI Z80 / Re: LightsOff
« on: February 26, 2012, 03:17:42 am »
Old test I found on a friend's calc, uploaded here for you guys to try

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 331
TI Z80 / Re: LightsOff« on: February 26, 2012, 03:17:42 am »
Old test I found on a friend's calc, uploaded here for you guys to try
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TI Z80 / Re: The Mighty Jill Off« on: February 26, 2012, 03:16:59 am »
Here's a nearly final version with the entire level, save points, (no enemies yet, no cutscene either), but the rest is here. Minor playability alterations to make it more like the real game.
Upload both files to your calc, and test it out for me! Greyscale got kinda crappier due to the game reading from archive, but oh well. 333
TI Z80 / Re: Zombie Gun« on: February 24, 2012, 06:59:31 pm »
You could try adding different chars, or those houses in the original game ^^
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TI Z80 / Re: [AXE LIB] YAAM - Yet Another Axe Mapper« on: February 24, 2012, 01:53:00 pm »
Unfortunately that's one of the downsides of this methods - since it shifts in tiles, it can't redraw the others.
Edit: ninja'd ![]() 335
TI Z80 / Re: [Contest] My First Quantum Translocator« on: February 23, 2012, 01:29:45 am »
That's one of the glitches I was talking about with Builder - did you jump and then hit alpha at the same time?
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Art / Re: leafy's art« on: February 22, 2012, 11:05:19 pm »
Alberthrocks I've converted some of mine into vectors using Illustrator, but I don't feel like doing it for these - I colored them so I could have them in real life <3
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News / Re: Site back up (it seems)« on: February 22, 2012, 07:41:02 pm »
I'm really, really sorry - I edited "Transcolator" to "Translocator" in my game name, but I was doing it on a mobile device, so some bug must have truncated the rest
![]() Sorry DJ_O and all who were affected ![]() 339
News / Re: 2012 Cemetech contest results announced« on: February 22, 2012, 05:31:33 pm »
I can't wait for the next contest
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TI Z80 / Re: [Contest] My First Quantum Translocator« on: February 22, 2012, 01:05:13 pm »
I'm extremely pleased to announce that this entry took first place in cemetech contest 8!
* leafy dances Once I get back home, I'll upload the beta for you guys to check out. Congrats to everyone who sent in an entry ![]() 342
TI Z80 / Re: The Slime« on: February 21, 2012, 05:40:41 pm »
Mmmm, I think it's okay given the limitations of the calculator itself. You should definitely adjust some of the physics in your game, though - you fall too fast. In the actual SMB you fall at a slightly floatier rate.
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TI Z80 / Re: Legend of Zelda: Link to the Future [name subject to change]« on: February 19, 2012, 10:31:35 pm »
This is looking fantastic! Are you redrawing the screen every frame?
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Miscellaneous / Re: Your Epic Quotes« on: February 16, 2012, 12:54:26 pm »
"If I wanted a good comeback, I would have told your mother to spit it back up last night."
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