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Messages - leafy

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346
Art / Re: 6x6 person
« on: February 12, 2012, 10:45:05 pm »
Bump: So I was thinking something like this:



but I have no idea how to animate the legs. Help?

347
Art / 6x6 person
« on: February 12, 2012, 11:42:28 am »
Hey guys, can someone help me sprite a 4x6 person (the width can go up to 6, actually, if the leg animations need it)

Thanks in advance!

348
I'm still not sure what's going on - you get two projects, then one free project?

349
Axe / Re: Axe Q&A
« on: February 10, 2012, 06:48:54 pm »
Copy(r1,r1+1,length){^r}

IIRC where r1 is the end of the array

350
TI Z80 / Re: TinyCraft [Axe]
« on: February 10, 2012, 06:19:10 pm »
Well, I haven't worked on this in a while (haven't worked on anything in a while, really). If anybody who's worked on the inventory system can post some progress, please do :D

351
Casio Calculators / Re: Free PRIZM's and ClassPad's
« on: February 08, 2012, 11:19:35 pm »
Hm. I think I just might try this :D

352
Art / Re: leafy's art
« on: February 08, 2012, 10:36:49 pm »
Scootaloo :D


353
Art / leafy's art
« on: February 07, 2012, 01:55:15 am »
Got bored, so I drew my friend a Big Mac :D


354
Art / Re: my best pxl work yet!
« on: January 31, 2012, 10:42:48 pm »
Hm do you think you could add more sprockets and make the gear fill the entire 16x16 space, with the center being at least 8x8? I'm using it for a door-type thing, so yeah :P

355
TI Z80 / Re: TinyCraft [Axe]
« on: January 31, 2012, 08:14:07 pm »
What I was thinking is that we could do a second pass during map generation to differentiate all the tiles, then differentiate each set of 9 tiles (each tile and the 8 surrounding) when a tile is altered in-game to avoid all those nasty on-the-fly calculations

356
Art / Re: my best pxl work yet!
« on: January 31, 2012, 03:40:28 pm »
Yes pls :D

357
Art / Re: my best pxl work yet!
« on: January 31, 2012, 11:38:04 am »
Hey saintrunner, do you mind helping me sprite a 16x16 rotating gear?
Thanks in advance!

358
Axe / Re: Help with tilemap collision?
« on: January 25, 2012, 10:01:13 pm »
Did you mean:

Code: [Select]
Lbl ST
r3->{r2*12+r1+GDB1}
Return

Also I think he meant actually erasing the tile from the screen. Parser you can do that by drawing a Rect( and a RectI( at the coordinates of the tile.

359
Gaming Discussion / Re: [3DS] Star Fox 64 3d
« on: January 25, 2012, 04:05:09 pm »
I remember when I was a little kid I could never beat the stupid endboss.

360
TI Z80 / Re: TinyCraft [Axe]
« on: January 22, 2012, 11:13:13 pm »
Awww jacobly, ah wuz workin' on that!

Ah well, great work as usual :D I'll get that combat system up and ready, then.

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