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Art / Re: 6x6 person
« on: February 12, 2012, 10:45:05 pm »
Bump: So I was thinking something like this:

but I have no idea how to animate the legs. Help?

but I have no idea how to animate the legs. Help?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 346
Art / Re: 6x6 person« on: February 12, 2012, 10:45:05 pm »
Bump: So I was thinking something like this:
![]() but I have no idea how to animate the legs. Help? 347
Art / 6x6 person« on: February 12, 2012, 11:42:28 am »
Hey guys, can someone help me sprite a 4x6 person (the width can go up to 6, actually, if the leg animations need it)
Thanks in advance! 348
Other Calculators / Re: TI-Concours, a french programming contest for 68k/z80« on: February 11, 2012, 08:51:29 pm »
I'm still not sure what's going on - you get two projects, then one free project?
349
Axe / Re: Axe Q&A« on: February 10, 2012, 06:48:54 pm »
Copy(r1,r1+1,length){^r}
IIRC where r1 is the end of the array 350
TI Z80 / Re: TinyCraft [Axe]« on: February 10, 2012, 06:19:10 pm »
Well, I haven't worked on this in a while (haven't worked on anything in a while, really). If anybody who's worked on the inventory system can post some progress, please do
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Casio Calculators / Re: Free PRIZM's and ClassPad's« on: February 08, 2012, 11:19:35 pm »
Hm. I think I just might try this
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Art / leafy's art« on: February 07, 2012, 01:55:15 am »
Got bored, so I drew my friend a Big Mac
![]() ![]() 354
Art / Re: my best pxl work yet!« on: January 31, 2012, 10:42:48 pm »
Hm do you think you could add more sprockets and make the gear fill the entire 16x16 space, with the center being at least 8x8? I'm using it for a door-type thing, so yeah
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TI Z80 / Re: TinyCraft [Axe]« on: January 31, 2012, 08:14:07 pm »
What I was thinking is that we could do a second pass during map generation to differentiate all the tiles, then differentiate each set of 9 tiles (each tile and the 8 surrounding) when a tile is altered in-game to avoid all those nasty on-the-fly calculations
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Art / Re: my best pxl work yet!« on: January 31, 2012, 11:38:04 am »
Hey saintrunner, do you mind helping me sprite a 16x16 rotating gear?
Thanks in advance! 358
Axe / Re: Help with tilemap collision?« on: January 25, 2012, 10:01:13 pm »
Did you mean:
Code: [Select] Lbl ST Also I think he meant actually erasing the tile from the screen. Parser you can do that by drawing a Rect( and a RectI( at the coordinates of the tile. 359
Gaming Discussion / Re: [3DS] Star Fox 64 3d« on: January 25, 2012, 04:05:09 pm »
I remember when I was a little kid I could never beat the stupid endboss.
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TI Z80 / Re: TinyCraft [Axe]« on: January 22, 2012, 11:13:13 pm »
Awww jacobly, ah wuz workin' on that!
Ah well, great work as usual ![]() |
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