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Messages - leafy

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361
Art / Re: What if Omnimaga was a pony
« on: January 22, 2012, 02:50:06 pm »
Hrmph. At least anti-alias if you're going to use the magic wand tool :P

362
Art / Re: What if Omnimaga was a pony
« on: January 22, 2012, 02:25:36 pm »
Hrmph that's just rainbow dash with an altered color ><

363
TI Z80 / Re: [Contest] My First Quantum Translocator
« on: January 22, 2012, 01:33:35 pm »
My First Quantum Translocator
Cemetech Contest 8 Entry (leafy)

INSTRUCTIONS FOR EGRESS:
1) Transfer MFQT.8xp to your calculator.
2) Run with your favorite shell.
3) Were you expecting more?

This game is only compatible with 15MHz calculators. Sorry, 83-users, but this is the future! (don't kill me :( )

NOTE:
This is not a finished product. Far from it, actually.
I was initially planning on adding text to the game for this release, but it proved to be too unwieldy for me to package in this beta. I'll finish it eventually, but not for this contest.

In addition, I've held out giving you guys the ending. Don't hate on me for doing this, but I want something for everybody to look forwards to in the next update.

ADDENDUM:
Because text was not included with the game, the administration has instructed me to include the controls here:

Left, Right : Move
Up : Jump
2nd : Place a shadow
Mode : Translocate
Alpha : Tele-jump (shhhhh...)

ADDENDUM ADDENDUM:
The last two levels are currently broken. Please make no attempt to solve them.
Actually, you can, but my collision engine has bugs. Unauthorized activity will result in you being randomly crushed against a wall.

ADDENDUM ADDENDUM ADDENDUM:
The administration has also instructed me to tell you that the spiky thing in that seemingly empty room is a save point. Don't waste your time trying to avoid it, all it does is fragment your soul.

ADDENDUM ADDENDUM ADDENDUM ADDENDUM:
For those of you who like cheating. Or just can't figure it out. Or are too unintelligent to.
(Did those words deter you?)
Press + to skip to the next level.
(You horrible person)

CREDITS ADDENDUM:
Kenny and Teddy Lee (Creators of original Flash game)
Cellar Door Games (cellardoorgames.com)
Newgrounds (sponsors)

CREDITS ADDENDUM ADDENDUM:
Omnimaga community (omnimaga.org)
Cemetech community (cemetech.net)

364
TI Z80 / Re: Super Crate Box
« on: January 22, 2012, 02:28:40 am »
You should put up some screenies to entice us :D

365
General Calculator Help / Re: scrolling and tilemapping tutorial?!?!
« on: January 21, 2012, 05:16:41 pm »
Fellas, here is your problem.

Pt-On(A*8-8+C^8,B*8-8+R^8,T*8+Pic1)

This line, near the end. Axe ignores order of operations, so you're really taking that entire mod 8 which returns a value from 0-7. This means that it'll always draw the tile in the same little corner at the top left. Try this:

Pt-On(A*8-8+(C^8),B*8-8+(R^8),T*8+Pic1)

366
Other Calculators / Re: "I chose it because it popped into my head"
« on: January 21, 2012, 02:01:56 am »
I always use X and Y for inflated coordinates, S and T for uninflated, A and B for velocity ^^

367
General Calculator Help / Re: scrolling and tilemapping tutorial?!?!
« on: January 21, 2012, 01:25:47 am »
There are plenty of tutorials lying around this site if you can use that search box up there :P

It's a bit difficult for platformers, especially if you want it to run fast, but you'll figure it out ^^

EDIT: I'll start writing a scrolling platformer tutorial if you guys want.

368
TI Z80 / Re: The Mighty Jill Off
« on: January 19, 2012, 11:57:18 am »
Woah, zippy those are amazing ^^ one request though, can you help me make the light grey a little darker so it can be picked up by sourcecoder? Thanks!

369
TI Z80 / Re: The Mighty Jill Off
« on: January 18, 2012, 10:44:35 pm »
Wow.

With my level editor, I finished that which I didn't for over 5 months (or whenever I started this project :P) in just two days :D


Mapping is now complete.
* leafiness0 pulls out celebratory pony balloons

As for what there is still to do, I need to add checkpoints, add enemies, add some kinky title/cutscenes, and package it all up for release!

370
Axe / Re: 4x4 sprites
« on: January 17, 2012, 10:15:27 pm »
I'm pretty sure he means drawing 4x4 sprites within a program (like displaying them).

371
TI Z80 / Re: TinyCraft [Axe]
« on: January 17, 2012, 09:23:33 pm »
Looks brilliant! Well done :D

372
TI Z80 / Re: The Mighty Jill Off
« on: January 17, 2012, 02:26:55 am »
Yes. Mind-boggling, isn't it? :D
In addition, four-shade grey looks just as good, if not better with this tilemapper :D

373
TI Z80 / Re: The Mighty Jill Off
« on: January 16, 2012, 10:03:43 pm »
Made a level editor to remove some of the strain:


374
TI Z80 / Re: TinyCraft [Axe]
« on: January 15, 2012, 04:21:52 pm »
Builder's right, the speed is a constant that can be changed at any time during development, so there's no need to worry about that right now.

@kindermoumoute, how's the menu systems coming along?

375
TI Z80 / Re: TinyCraft [Axe]
« on: January 15, 2012, 12:20:06 pm »
O.O Back after one week and I see this

Great work :D
But...

As for the last screenshot do you think you could make it so you move ? It might look less slow, as in the previous screenshots it seemed to go at a better speed. :)
I agree with this :P
Moreover, I think that it will become even slower with enemies and all, so moving by 2 pixels at once may be better ;)

I just tuned the movement to be about what it's like in the real game. Remember, you don't want it to go too fast <<

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