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Messages - leafy

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406
TI Z80 / Re: TinyCraft [Axe]
« on: January 07, 2012, 05:48:28 pm »
Saintrunner we need a way to generate the maps, and since this is a sandbox game it'd be in our best interests to keep it as close to the original as possible.

407
TI Z80 / Re: TinyCraft [Axe]
« on: January 07, 2012, 05:41:18 pm »
I highly doubt the mighty Notch himself would descend to speak with such lowly mortals as us, when there are so many other people who can probably solve our problems :P

408
TI Z80 / Re: TinyCraft [Axe]
« on: January 07, 2012, 05:35:41 pm »
But that won't help unless we find someone that can actually decipher it - and builder said it was too complicate D:

Also saintrunner have you converted all the tiles to 16x16? ^^

409
TI Z80 / Re: TinyCraft [Axe]
« on: January 07, 2012, 04:23:15 pm »
Saintrunner those are great for now. I'm asking around to see if anybody's figured out that map generator so I can get to writing those routines >>

410
TI Z80 / Re: TinyCraft [Axe]
« on: January 07, 2012, 04:14:18 pm »
Just to be clear, 3-level grey will not be faster than 4-level grey. The same amount of sprites will be drawn to the screen. I'll try to keep it in Normal mode as long as possible, but no guarantees.

411
Axe / Re: Using the nib{ command
« on: January 07, 2012, 02:59:47 pm »
To convert it from nibbles to bytes just do the opposite:

GetCalc(Str01)→V
For(A,0,87)
{A+V}→C/16→{A*2+L1→B}
C^16→{B+1}
End

(Someone correct me if I'm wrong)

412
TI Z80 / Re: TinyCraft
« on: January 07, 2012, 02:54:38 pm »
Name has been altered for your viewing pleasure.

413
Axe / Re: Using the nib{ command
« on: January 07, 2012, 02:53:03 pm »
Alternatively you could just do something like:

GetCalc(Str01)→V
For(A,0,87)
{A*2+L1→B}*16+{B+1}→{A+V}
End

414
TI Z80 / Re: MiniTale 83+ Port
« on: January 07, 2012, 02:50:17 pm »
Also Heyleia, if anything the tilemapper would actually go slower. It's still drawing the same number of sprites (remember, each 16x16 is actually 4 8x8's) and it also has to draw the sprites that are completely off the screen, unless I do some massive ops :P
D: So this will never run on a 83+ with smooth scrolling ?

Never said it wouldn't :P I'll try to optimize the best I can and see how it turns out. Also, there's really no need to make more and more polls, it's always better to be doing ^^

415
TI Z80 / Re: MiniTale 83+ Port
« on: January 07, 2012, 02:07:01 pm »
Also Heyleia, if anything the tilemapper would actually go slower. It's still drawing the same number of sprites (remember, each 16x16 is actually 4 8x8's) and it also has to draw the sprites that are completely off the screen, unless I do some massive ops :P

416
TI Z80 / Re: MiniTale 83+ Port
« on: January 07, 2012, 02:01:52 pm »
16x16 tiles? Bloody hell, I'm going to have to rewrite my tilemapper now :( I'm going to assume that 24x24 rock is actually 4 tiles, with the 24x24 rock sprite in the middle (IIRC all the tiles were square anyways) Also saint runner, you might as well make all the tiles 16x16 (that includes the grass)

417
TI Z80 / Re: MiniTale 83+ Port
« on: January 07, 2012, 12:25:27 am »
Here's the source attached, if anyone wants to check it out. Most of it is runer/builder's ops, I just threw it together for use in this project :P

418
TI Z80 / Re: MiniTale 83+ Port
« on: January 07, 2012, 12:19:31 am »


This is running fairly awesome 4scale for a 32x32 tilemap.

419
TI Z80 / Re: MiniTale 83+ Port
« on: January 06, 2012, 06:56:40 pm »
For various reasons, no.

1) is that the aspect ratios would be all off, because everything is supposed to be square anyways. Secondly, the tilemapper would have to draw masked sprites where trees cover other stuff, which is also something that's probably not good.

420
TI Z80 / Re: MiniTale 83+ Port
« on: January 06, 2012, 06:45:51 pm »
That shouldn't be an issue.
By having the collision only checked for the bottom 8 bytes, and the top is just displayed, it would feel a bit more realistic.
Actually, when the person is taller than the trees it looks kinda weird. But sure, if belief is to be suspended go with it ^^

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