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Messages - leafy

Pages: 1 ... 30 31 [32] 33 34 ... 104
466
TI Z80 / Re: Grappler!
« on: December 16, 2011, 12:43:12 am »
That speed needs some improvement but that enemy sprite is awesome :O

467
The Axe Parser Project / Re: Features Wishlist
« on: December 16, 2011, 12:40:43 am »
Can there be an option to make pxl-test() return a one instead of zero when it is out of bounds?
Frey wouldn't it just be easier to check if the coordinates are outside of the bounds of the screen first?

I'm in favor of a really optimized scrolling tilemapper routine, but I'd like to see some more of these agressive ops :P

468
TI Z80 / Tag 2
« on: December 15, 2011, 10:24:24 pm »

Tag 2 is the sequel to the amazingly crappy calculator game Tag.

Some of you might have been wondering what the new version is going to be like. I've got a whole bunch of goodies planned out, and I've barely started. Still, this screenie is fairly post-worthy:



New and cool stuff planned:
Buttons and switches light up to indicate what they're connected to.
In this version of Tag, paint doesn't change the entire tile, only one face. That means that you can now have multiple colors of paint on one tile :D
Excursion funnels.
Greyscale colors.
Much more to cum.

(believe it or not I wrote that elevator routine from scratch, and I think it might even be better than Builder's :D)

469
TI Z80 / Re: Super Crate Box
« on: December 14, 2011, 01:59:33 am »
if you need any help you can ask the guy who got 100% completion :P

470
TI Z80 / Re: Futility [Contest Entry]
« on: December 13, 2011, 06:54:00 pm »
Nice art style (cough cough :P)

471
The Axe Parser Project / Re: Features Wishlist
« on: December 12, 2011, 11:23:09 pm »
That would be pretty awesome :D

472
TI Z80 / Re: Grappler!
« on: December 12, 2011, 09:39:22 pm »
Yes, that would work. Once you include prgmGDB you're absorbing all the data in prgmGDB into your main program.

473
Graviter / Re: Graviter
« on: December 12, 2011, 10:16:38 am »
It's a cheat for bugtesting. If you had read the readme, you would have known >>

474
TI Z80 / Re: Seeker
« on: December 12, 2011, 02:47:02 am »
100 for Y acceleration? O.O
I'm using 12 for gravity...…
Yeah, butts I think you probably meant 10 or something. 100 is way too fast.

475
Graviter / Re: Graviter
« on: December 12, 2011, 02:10:15 am »
Apparently contra has having problems to run it. I read on tiforge that he tried like all the shells and it still didn't work.
It doesn't work for TI 83+BE. I guess this is because it needs full speed so Leafiness didn't bother using the TI 83+BE version of fullrene.
That's absolutely correct. Should I go tell the judges, or do you think it matters at this point, seeing as I'm probably not going to win :P

476
TI Z80 / Re: Grappler!
« on: December 12, 2011, 02:06:27 am »
That sounds great, but fairly difficult. It's nice seeing the progress you've made so far, though and butts nice engine ^^

477
TI Z80 / Re: Futility [Contest Entry]
« on: December 11, 2011, 09:11:35 pm »
Sounds fun :D Good luck in the contest >:D

478
The Axe Parser Project / Re: Bug Reports
« on: December 11, 2011, 01:34:34 pm »
I second this. I'm always like - sigh, compiling error. Let's unarchive to see where the problem is. Oh - no error now?

479
TI Z80 / Re: Seeker
« on: December 10, 2011, 03:37:45 pm »
This assumes your character is 6 pixels wide and 8 pixels tall.
W is your y-velocity

If W>>0
7
End
→θ
{°X+1}→S
While pxl-Test(S,{°Y+1}→T+θ)+pxl-Test(S+5,T+θ)
0→W
If θ
Y-256→Y
Else
Y+256→Y
End:End

This isn't the most optimized solution, but it's the general way to do it, seeing as I'm still not sure as to what you're getting at.

480
TI Z80 / Re: Seeker
« on: December 10, 2011, 03:14:38 pm »
Could you draw out a picture of what you want to do? It's still kind of vague, and I don't really know what you're getting at.

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