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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 497
News / Re: zContest 2011 Deadline Reached« on: December 02, 2011, 07:16:33 pm »
Can you check it again really quick? If it doesn't work I may have to upload it somewhere else
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News / Re: zContest 2011 Deadline Reached« on: December 02, 2011, 07:12:25 pm »
Odd - the Graviter link is broken? It works for me...
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TI Z80 / Re: [Contest] My First Quantum Translocator« on: November 30, 2011, 07:06:44 pm »
I realize the background is cluttered, but I don't know how to make it fit in with the original color scheme of the game while still making it look nice in grey
![]() anyways, death animation. ![]() 500
TI Z80 / Re: [Contest] My First Quantum Translocator« on: November 29, 2011, 08:29:21 pm »
Got my platform engine kinda working, still some kinks I need to work out
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TI Z80 / Re: Super Crate Box« on: November 28, 2011, 10:36:39 pm »
No, it just sets your velocity to zero and doesn't do anything else.
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TI Z80 / Re: Super Crate Box« on: November 28, 2011, 10:34:06 pm »
The recoil from some guns (the minigun especially) makes you stick to walls (due to pseudo-friction). This is the actual game, BTW.
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TI Z80 / Re: [Contest] My First Quantum Translocator« on: November 28, 2011, 05:14:03 pm »
I've fined tuned all the motions, and implemented the bouncy platforms. I have yet to get the platforms fully working, but I'm attempting to cannibalize Zedd for my own purposes ^^
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TI Z80 / Re: Grappler!« on: November 27, 2011, 10:26:19 pm »Yunhua's tutorials scrolling tilemaps look really hard. I think I have a simpler way. Howevercould be Wrong since I've never done a tilemap before. Yunhua's method is actually the simplest there is IMHO. 506
TI Z80 / Re: [Contest] My First Quantum Translocator« on: November 27, 2011, 01:00:10 am »
Updates!
![]() Very cool! I'm sure it'll do well if you have the time to get a sizable chunk of it completed by the deadline.I plan to get all of it done - and then some ^^ I love the background. Sad to see JustCause cancelled it (although I blame his parents for nearly killing it about 3 times), but I'm happy he handed it to someone else and that it's being continued.He didn't cancel it, I just asked him and he said ok. He was still planning on doing it, but I stole it from him ![]() 507
Axe / Re: Axe Q&A« on: November 26, 2011, 03:49:36 pm »
So you'll want to create a greyscale sprite like this:
Black is where you want black light grey is where you want white dark grey is where you want grey white is where you want transparency and just Pt-Mask (under plot for some reason) with the usual arguments. 508
TI Z80 / [Contest] My First Quantum Translocator« on: November 26, 2011, 02:28:53 pm »
A port of the critically acclaimed Flash game.
Since JustCause handed the project over to me, I've been working on porting this for the Cemetech Contest #8. Things are going pretty well, and I've got about half of the engine done with. I'm currently working on platform collisions, and will have updates once I have them ^^ ![]() 509
TI Z80 / Re: Untitled Grappling Hook Game (for now)« on: November 25, 2011, 12:34:41 pm »
I would probably figure out acceleration first, but Zedd takes care of that for you. I've played Hook Champ, and when I saw the title before opening the thread I was like "Hook Champ port?"
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TI Z80 / Re: Super Crate Box« on: November 25, 2011, 01:43:14 am »
Sorry guys. Some of you might know this already, but I lost all my files due to my own negligence. I will not be continuing this project, but am already working on something far more epic for the Cemetech contest (hint puzzle platformer involving copious particles
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