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Miscellaneous / Re: What Would You do if You Lost Your Calc?
« on: November 13, 2011, 03:11:44 am »
Shoplift =^.^=
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Miscellaneous / Re: What Would You do if You Lost Your Calc?« on: November 13, 2011, 03:11:44 am »
Shoplift =^.^=
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TI Z80 / Re: Game Programming On Steroids« on: November 11, 2011, 10:34:08 pm »
To decrease elasticity, check in the last bit of zedd. You'll see a *-3//4 or something like that, change it to -1//4 or whatever you want to decrease elasticity.
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Graviter / Re: Graviter« on: November 11, 2011, 08:18:57 pm »
No the spike is a tile, but you treat it like a zero (I'm assuming you won't want to do what I did because it's a bit slow and complicated)
And what do you mean by graphical masking effects? I draw the entire tilemap once, store it to L3, and use RecallPic every frame. 530
Graviter / Re: Graviter« on: November 11, 2011, 07:14:11 pm »
The easiest and quickest way to do this is to check the very center of your character and which tile it's in, and make the spike an "empty" tile.
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Graviter / Re: Graviter« on: November 11, 2011, 05:03:27 pm »
Could you refine your question? Do you mean taking up only half the tile while colliding with spikes, or dying and resetting the map, or what?
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Graviter / Re: Graviter« on: November 11, 2011, 02:31:59 am »ZEDD FTW! Zedd is the frikkin shiz! Totally agreed ^^ Here are some other things i found. I know they probably no longer apply, but what the heck: Awesome bugtesting! I'll hook you up with my latest build so you can do some more ![]() 534
Portal X / Re: Portal Prelude« on: November 10, 2011, 10:05:18 am »can I have a hint?Put one portal right next to the button and one portal on the right hand ceiling. 535
Portal X / Re: Portal Prelude« on: November 10, 2011, 12:40:14 am »
Yes, it's very possible ^^ Requires a bit of hackish grabbing and jumping however
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Axe / Re: Help with Menu« on: November 09, 2011, 11:07:34 pm »
Try this
![]() Code: [Select]
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Graviter / Re: Graviter« on: November 09, 2011, 10:25:18 pm »I also figured out how to get back from the other area once you teleport. Old stuff bro! ^^ Anyways, I was playing with some particle effects with the fizzler grids. Check it out! ![]() 538
Graviter / Re: Graviter« on: November 08, 2011, 02:10:58 am »
So some of you may have been wondering what I've been up to this time. It's got to be something of massively epic proportions, you thought. And today, I wasted approximately 12 minutes figuring out the Copy( command and making this awesome menu setup.
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Portal X / Re: Portal Prelude« on: November 06, 2011, 12:24:31 pm »
My speedrun
![]() ![]() It's not perfect but i'm fairly certain it would be faster than builder's method ![]() 540
Art / Re: Monochrome art« on: November 04, 2011, 06:15:19 pm »
Hey, Keoni, I have a request:
Can you make a title screen for Lights Off? It can be 4-shade grey, and have the options "Level select," "Load," "Stats," "Achievements," and "Quit." Any help would be great. Thanks in advance ^^ |
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