Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - leafy

Pages: 1 ... 35 36 [37] 38 39 ... 104
541
TI Z80 / Re: LightsOff
« on: November 04, 2011, 12:17:40 am »
The screenshot's grey is so good because it's nearly perfect on the calculator :P I just left the settings at default lol.

And 206 bones...does that include mine? >:D
* leafiness0 runs

542
TI Z80 / Re: LightsOff
« on: November 03, 2011, 06:29:52 pm »
Sorry about the double post, phone glitched up :P

Also, I was in a 206 mood today. If you turn it upside down, you get 902, which will make some people think there are more levels than there are. Also, 206 is 460 away from 666, so clearly I was also in a hell sort of mood today.

I PLEAD THE FIFTH :O

543
TI Z80 / Re: LightsOff
« on: November 03, 2011, 06:13:44 pm »
There will be 206 prepackaged levels, achievements, and a random level generator ^^

544
Axe / Re: Array help
« on: November 03, 2011, 02:03:26 am »
Slightly more optimized :P

Code: [Select]
:For(H,1,L)
:Pxl-On({H∗2+L₁−2->r6},{r6+1})
:End

545
TI Z80 / LightsOff
« on: November 03, 2011, 12:11:47 am »
So I saw that Xeda was working on the same thing, so I thought I'd post my version :P



It's far from done but still fairly impressive in my opinion ^^

546
The Axe Parser Project / Re: Axe Parser
« on: November 02, 2011, 01:58:26 am »
Awesome! That bitmap command's exactly what I had in mind ^^

547
TI Z80 / Re: LytsOut
« on: November 01, 2011, 09:37:13 pm »
Dag nab it Xeda, I was working on this game >< mine looks better though >:)

548
TI Z80 / Re: Parallex
« on: October 31, 2011, 09:10:41 pm »
Ouch, nononononono. There must be another way, especially since youre using 4x4 tiles :/

549
OmnomIRC Development / Re:OmnomIRC 404'ing
« on: October 30, 2011, 12:07:59 am »
He are rebooting. Consult IRC channel for moar infos

550
TI Z80 / Re: The Blue Flame: A tower defense
« on: October 27, 2011, 09:50:43 pm »
In my experience tower defenses have been really tough :/ good luck though, and ask thepenguin how he did his :P

551
TI Z80 / Re: Zedd Physics Library (BETA)
« on: October 25, 2011, 11:57:35 pm »
Buttsfredkin patience my lad, I am working on one right now. It's about 23% done (I pulled that number out of my arse.) But seriously, begin reading all the documentation builder provided, because that stuff is massively helpful. Zedd is pretty much a plug and chug library, and im sure you can figure out bits of it on your own ^^

552
TI Z80 / Re: Parallex
« on: October 25, 2011, 09:36:14 pm »
Looks awesome! Speed looks like it could use a bit of work, but this is a nice concept. Reminds me of tealy and orangey ^^

EDIT: Found my old screenie :P

553
STARCRAFTFOURTI

554
I believe it has been a couple of times :P

555
Graviter / Re: Graviter
« on: October 21, 2011, 07:16:53 pm »
It's not a sequence at all - it's a realistic force field that affects the particles. They're randomly positioned in the initial y-axis, but then the force field drags them in an orbit. I haven't nailed down the values for making a perfect circular orbit, so some of them are sucked into the middle and then given an "infinite velocity," so they're flung off the screen. They're respawned though ^^

Pages: 1 ... 35 36 [37] 38 39 ... 104