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Messages - leafy
Pages: 1 ... 35 36 [37] 38 39 ... 104
541
« on: November 04, 2011, 12:17:40 am »
The screenshot's grey is so good because it's nearly perfect on the calculator  I just left the settings at default lol. And 206 bones...does that include mine?  * leafiness0 runs
542
« on: November 03, 2011, 06:29:52 pm »
Sorry about the double post, phone glitched up  Also, I was in a 206 mood today. If you turn it upside down, you get 902, which will make some people think there are more levels than there are. Also, 206 is 460 away from 666, so clearly I was also in a hell sort of mood today. I PLEAD THE FIFTH :O
543
« on: November 03, 2011, 06:13:44 pm »
There will be 206 prepackaged levels, achievements, and a random level generator ^^
544
« on: November 03, 2011, 02:03:26 am »
Slightly more optimized  :For(H,1,L) :Pxl-On({H∗2+L₁−2->r6},{r6+1}) :End
545
« on: November 03, 2011, 12:11:47 am »
So I saw that Xeda was working on the same thing, so I thought I'd post my version   It's far from done but still fairly impressive in my opinion ^^
546
« on: November 02, 2011, 01:58:26 am »
Awesome! That bitmap command's exactly what I had in mind ^^
547
« on: November 01, 2011, 09:37:13 pm »
Dag nab it Xeda, I was working on this game >< mine looks better though >
548
« on: October 31, 2011, 09:10:41 pm »
Ouch, nononononono. There must be another way, especially since youre using 4x4 tiles
549
« on: October 30, 2011, 12:07:59 am »
He are rebooting. Consult IRC channel for moar infos
550
« on: October 27, 2011, 09:50:43 pm »
In my experience tower defenses have been really tough  good luck though, and ask thepenguin how he did his
551
« on: October 25, 2011, 11:57:35 pm »
Buttsfredkin patience my lad, I am working on one right now. It's about 23% done (I pulled that number out of my arse.) But seriously, begin reading all the documentation builder provided, because that stuff is massively helpful. Zedd is pretty much a plug and chug library, and im sure you can figure out bits of it on your own ^^
552
« on: October 25, 2011, 09:36:14 pm »
Looks awesome! Speed looks like it could use a bit of work, but this is a nice concept. Reminds me of tealy and orangey ^^ EDIT: Found my old screenie 
553
« on: October 22, 2011, 11:33:09 pm »
STARCRAFTFOURTI
554
« on: October 22, 2011, 11:28:47 pm »
I believe it has been a couple of times
555
« on: October 21, 2011, 07:16:53 pm »
It's not a sequence at all - it's a realistic force field that affects the particles. They're randomly positioned in the initial y-axis, but then the force field drags them in an orbit. I haven't nailed down the values for making a perfect circular orbit, so some of them are sucked into the middle and then given an "infinite velocity," so they're flung off the screen. They're respawned though ^^
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