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Messages - leafy

Pages: 1 ... 37 38 [39] 40 41 ... 104
571
TI Z80 / Re: Crabcake
« on: October 06, 2011, 12:39:51 am »
Compile AGRAV; tell me if there's anything else you need
Thanks ^^

572
TI Z80 / Re: Crabcake
« on: October 06, 2011, 12:21:37 am »
No such luck :/

573
TI Z80 / Re: Crabcake
« on: October 05, 2011, 11:35:31 pm »
Hot Dog, I've been getting some odd errors with crabcake with the new Axe, so if you have time could you look into it for me?

The program compiles and runs fine, but crashes on exit.
Sometimes Axe throws a "Token" error, but error goes away eventually.

Thanks in advance ^^

574
Art / Re: Amorphous Blob
« on: October 04, 2011, 01:02:03 am »
Could I make an imporved one? that looks more like the portal portals?
Sure, if you feel up to it ^^

575
Graviter / Re: Graviter
« on: October 03, 2011, 07:28:18 pm »


A trial exit animation. Still not certain yet.

576
TI Z80 / Re: Grey - zContest Entry
« on: October 03, 2011, 07:23:05 pm »
Spoiler For The game:
The game revolves around giving various items to your girlfriend, who promptly turns around just as you vanish in a puff of logic :P

577
Graviter / Re: Graviter
« on: October 03, 2011, 01:11:18 pm »
Sure, if you feel up to it ^^

578
Art / Re: Amorphous Blob
« on: October 03, 2011, 01:10:31 am »
Thanks everyone! That's just what I needed ^^

579
TI Z80 / Re: Essence
« on: October 02, 2011, 12:53:07 am »
Darl I really like how this is turning out! Just wondering, how did you generate the solid circle? :O

580
Graviter / Re: Graviter
« on: September 29, 2011, 09:40:51 pm »
That is indeed the amorphous blob ^^ thanks everyone for helping me out!

581
Graviter / Re: Graviter
« on: September 29, 2011, 01:51:39 am »
Hi guys! New element:



PORTALS. They'll be animated in the somewhat near future.

Since you guys are so awesome, have a demo. You deserve it. It's so large because there's a crapton of levels that you can't access ^^

Controls: 2nd to jump, Alpha to swap gravity (you're not supposed to be able to in the demo level, but whatever), Mode to grab/release ropes, arrow keys to move.

582
Awesome! Reminds me of that Ti-89 game, forgot what it's called :/

583
TI Z80 / Re: Gravity Guy
« on: September 27, 2011, 06:03:32 pm »
I think its feasible - everytime you compress a block it turns inyo a byte, so just increment a counter as you go along.

584
Art / Re: Amorphous Blob
« on: September 27, 2011, 01:05:04 am »
Deep thought that's exactly what I had in mind but two things - it jerks from frame 4 to 1, and i only need it in monoscale :/

585
TI Z80 / Re: Midnight
« on: September 26, 2011, 11:25:39 pm »
And this is pure BASIC? Holy shmoly, ztrumpet, you have talent mah boy.
I loved exodus, and I'm sure I'll love this ^^

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