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Messages - leafy

Pages: 1 ... 38 39 [40] 41 42 ... 104
586
Art / Re: Amorphous Blob
« on: September 26, 2011, 09:23:21 pm »
^^

587
Graviter / Re: Graviter
« on: September 26, 2011, 09:22:32 pm »
Will this work on and 83+?
* leafiness0 coughs embarassedly

Let's put it this way - it'll "work." D:

588
Art / Amorphous Blob
« on: September 26, 2011, 09:21:09 pm »
Hi guys! I need help. Being the horrible artist that I am, I need someone to sprite a looping series of 8x8 blobs that can loop for any power of 2 number of frames. The blob should kinda undulate and rotate and loop perfectly.

Example:


589
TI Z80 / Re: Calc Ninja
« on: September 26, 2011, 12:19:47 am »
Looking great, glad that tutorial was able to help you ^^

Are you planning on adding the enemy powerups? E.g. the bird, fox, shurikens, etc.?

590
Graviter / Re: Graviter
« on: September 26, 2011, 12:13:37 am »
Well...the player sprite is still a box xD Yes, it's been a long, long while since last winter.

I tried to make it black on white but it didn't look as nice. I can easily change it whenever I want since I'm using DrawInv.

Also, I believe I am allowed to release demos during the zContest duration, under the rule that says you can post your entry whenever.

591
Graviter / Re: Graviter
« on: September 25, 2011, 04:04:58 pm »
What do you mean by custom input function?

592
Graviter / Re: Graviter
« on: September 25, 2011, 11:53:39 am »
Oh my.  Wow.  That's awesome.  Wow.  I can't wait to use this!

Will a level editor be included?  If so, please find a way to make level packs so sharing a lot of levels is easier. :D

In the works. I've made sure everything is based off data so this would be easier. My biggest challenge is probably learning how to make dynamic appvar names.

593
The Axe Parser Project / Re: Axe Parser
« on: September 25, 2011, 03:12:21 am »
Bad flash errors usually occur for me after a ram clear, or a particularly glitchy program ran its course.

594
Graviter / Re: Graviter
« on: September 25, 2011, 02:49:30 am »
Still reeling from that last shock? Here's an infinetely more mind-blowing screenie:



^^

595
Graviter / Re: Graviter
« on: September 24, 2011, 06:52:16 pm »
New screenshot with a random very old level and random very new title.



596
Graviter / Re: Graviter
« on: September 24, 2011, 06:24:42 pm »
So I've gotten Zedd fully integrated into Graviter, and this is just a simple example of a couple more levels I have already mapped out.



Download below, same controls as always, but you can't swap gravity with alpha in this level. It's one of those levels before you get that ability.
What happened to the portal sprite?

I decided to switch out sprites to give the game a cleaner and higher-tech feel for the plot I have in mind ^^


Hey guys, I decided that I'm sick of robbing PortalX's sprites, so my next few updates will feature a radically different art style :O
;)

This is looking pretty good.  Only thing that really sticks out to me is how there's this empty space around the level..maybe center it and/or put a sort of frame there so it's not just a blank?

Done ^^

597
Axe / Re: Axe Q&A
« on: September 24, 2011, 03:36:55 pm »
Code: [Select]
Repeat getKey(15)
 .UPDATE POSITIONS
 X+H→X
 Y+V→Y

 A+C→A
 B+D→B

 .SET MAXIMUM SPEED
 If H>>256
  256→H
 End

 .SET MAXIMUM SPEED
 If (H<<-256)
  -256→H
 End

 .RIGHT FRICTION
 If A>>0
  A-1→A
 End

 .LEFT FRICTION
 If A<<0
  A+1→A
 End

End

This is not the full code of my program, it's just part of it, the part where I control the horizontal acceleration.

Horizontal Acceleration is saved on variable H, and I'm using Fixed Point (x256).

I try to give H friction, so that when the player presses the
arrow, the player stops after a bit. However, it's not really working.

Any ideas on how I can make it? Thanks
1 is a bit small. Set the friction to something bigger.

598
Graviter / Re: Graviter
« on: September 24, 2011, 01:46:37 am »
ive decided that ill try to release this, or at least a very playable demo, in time for the zcontest.

Oh God. This will be an epic win if you submit it to this contest.
Very happy you'll be able to release a demo ! On the other hand, sad cuz i'll loose the contest  :D

It's not over till it's over! I don't even know if I'll be able to finish because I have a load of work junior year >> So keep working on your entry!

599
Gaming Discussion / Re: favorite game reviewer
« on: September 24, 2011, 01:31:20 am »
Zero punctuation by far :P

600
Art / Re: Shakespeare's comics [webcomic]
« on: September 23, 2011, 11:46:47 pm »
I like the art style!

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