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Art / Re: Amorphous Blob
« on: September 26, 2011, 09:23:21 pm »
^^
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 587
Graviter / Re: Graviter« on: September 26, 2011, 09:22:32 pm »Will this work on and 83+? * leafiness0 coughs embarassedly Let's put it this way - it'll "work." ![]() 588
Art / Amorphous Blob« on: September 26, 2011, 09:21:09 pm »
Hi guys! I need help. Being the horrible artist that I am, I need someone to sprite a looping series of 8x8 blobs that can loop for any power of 2 number of frames. The blob should kinda undulate and rotate and loop perfectly.
Example: ![]() 589
TI Z80 / Re: Calc Ninja« on: September 26, 2011, 12:19:47 am »
Looking great, glad that tutorial was able to help you ^^
Are you planning on adding the enemy powerups? E.g. the bird, fox, shurikens, etc.? 590
Graviter / Re: Graviter« on: September 26, 2011, 12:13:37 am »
Well...the player sprite is still a box xD Yes, it's been a long, long while since last winter.
I tried to make it black on white but it didn't look as nice. I can easily change it whenever I want since I'm using DrawInv. Also, I believe I am allowed to release demos during the zContest duration, under the rule that says you can post your entry whenever. 591
Graviter / Re: Graviter« on: September 25, 2011, 04:04:58 pm »
What do you mean by custom input function?
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Graviter / Re: Graviter« on: September 25, 2011, 11:53:39 am »Oh my. Wow. That's awesome. Wow. I can't wait to use this! In the works. I've made sure everything is based off data so this would be easier. My biggest challenge is probably learning how to make dynamic appvar names. 593
The Axe Parser Project / Re: Axe Parser« on: September 25, 2011, 03:12:21 am »
Bad flash errors usually occur for me after a ram clear, or a particularly glitchy program ran its course.
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Graviter / Re: Graviter« on: September 25, 2011, 02:49:30 am »
Still reeling from that last shock? Here's an infinetely more mind-blowing screenie:
![]() ^^ 595
Graviter / Re: Graviter« on: September 24, 2011, 06:52:16 pm »
New screenshot with a random very old level and random very new title.
![]() 596
Graviter / Re: Graviter« on: September 24, 2011, 06:24:42 pm »So I've gotten Zedd fully integrated into Graviter, and this is just a simple example of a couple more levels I have already mapped out.What happened to the portal sprite? I decided to switch out sprites to give the game a cleaner and higher-tech feel for the plot I have in mind ^^ Hey guys, I decided that I'm sick of robbing PortalX's sprites, so my next few updates will feature a radically different art style :O Done ^^ 597
Axe / Re: Axe Q&A« on: September 24, 2011, 03:36:55 pm »1 is a bit small. Set the friction to something bigger. 598
Graviter / Re: Graviter« on: September 24, 2011, 01:46:37 am »ive decided that ill try to release this, or at least a very playable demo, in time for the zcontest. It's not over till it's over! I don't even know if I'll be able to finish because I have a load of work junior year >> So keep working on your entry! 599
Gaming Discussion / Re: favorite game reviewer« on: September 24, 2011, 01:31:20 am »
Zero punctuation by far
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Art / Re: Shakespeare's comics [webcomic]« on: September 23, 2011, 11:46:47 pm »
I like the art style!
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