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Messages - leafy
Pages: 1 ... 39 40 [41] 42 43 ... 104
601
« on: September 23, 2011, 12:31:15 pm »
Sorry, I realized I posted that rope lib in the wrong place. Here's the old rope library modified for Zedd2 which I find I prefer, although builder tells me it has length adjustment issues.
602
« on: September 23, 2011, 12:23:54 pm »
I think the problem with the windows is they need to have less width than they have height, and there should be some discernable grid within buildings.
603
« on: September 23, 2011, 03:10:54 am »
Okay. The zedd engine 2 is now fully implemented, but im still waiting on builder to fix some friction issues. That being said, ive decided that ill try to release this, or at least a very playable demo, in time for the zcontest. That doesnt mean ill be sacrificing quality, however, so stay tuned!
604
« on: September 22, 2011, 11:43:46 pm »
Odd. I tried the same exact stuff with an older build of your demo on calc and it worked perfectly, even with the glitches Xeda demonstrated tried. Is there a discrepancy between the builds of your demos?
606
« on: September 22, 2011, 10:02:27 pm »
I tried making it a while ago but quickly gave up. The project is called The Slime if you want any of that source (although you probaly dont  )
607
« on: September 22, 2011, 02:44:48 am »
I used to use walrus, ( http://walrus.newbsoft.com/), then completely change the layout to whatever else.
608
« on: September 22, 2011, 02:43:21 am »
I like it ^^ I can see the similarities in style to the Knight Song.
609
« on: September 22, 2011, 02:42:43 am »
Hey bboy quick question - when there's both object friction and tilemap friction, does it calculate for both? This object friction feels a little weird sometimes.
610
« on: September 21, 2011, 07:14:34 pm »
Awright! I got the new Zedd engine implemented, but there are some quirks I need to iron out, and then moar updates! ^^
611
« on: September 21, 2011, 06:48:38 pm »
Holy crap! That's amazing!
612
« on: September 21, 2011, 06:15:13 pm »
Bboy there are a number of bugs.
NUMBER ONE: somewhere in the code you left an unnecessary reference to CLZ().
Thats all i could find really. Amazing work!
613
« on: September 19, 2011, 08:38:53 pm »
Hang on I need to go change my pants brb
614
« on: September 16, 2011, 07:10:26 pm »
Playing around with that rope fysics library:
615
« on: September 14, 2011, 07:12:41 pm »
So I've gotten Zedd fully integrated into Graviter, and this is just a simple example of a couple more levels I have already mapped out.  Download below, same controls as always, but you can't swap gravity with alpha in this level. It's one of those levels before you get that ability.
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