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Messages - leafy

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616
TI Z80 / The Countdown
« on: September 09, 2011, 02:26:51 am »
Fool your friends! :P

Press up to quit, then turn up the contrast to fix.


617
TI Z80 / Re: Rott RPG Engine
« on: September 08, 2011, 06:33:42 pm »
Excellent work! I demand screenies >:)

618
TI Z80 / Re: Gravity Guy
« on: September 07, 2011, 11:41:57 pm »
Awesome! I loved the original, and this looks promising.

Brotip: Make him fall a bit faster, and maybe take out the acceleration to make it simpler (I don't think the original game had acceleration either)

619
Computer Projects and Ideas / Re: Water Works
« on: September 06, 2011, 06:52:03 pm »
I love it! reminds me of Enigmo by Pangea Software ^^

620
Other / Re: Lego Mindstorms
« on: September 06, 2011, 06:10:53 pm »
I kinda liked the original lego mindstorms RCX over the NXT, since you could hack it to run NQC and make your own homebrew sensors.

621
Yeah I've been there. Before knowing about inflating coordinates I was planning on incrementing pauses to make less than 1px/frame acceleration.

622
Graviter / Re: Graviter
« on: September 05, 2011, 09:06:03 pm »
Random fail while learning how to use zedd:

Fail newton's cradle:

623
Computer Projects and Ideas / Re: Nightmare
« on: September 05, 2011, 08:45:16 pm »
By echoey sounds I mean that the first bit has a less creepy overtone, so the sounds should feel more muted and warm. Also NPC chatter! xD

624
Feel free to add my explosion tutorial - it's not that good though :P

625
Computer Projects and Ideas / Re: Nightmare
« on: September 05, 2011, 07:51:16 pm »
I replayed it with sound and let me recommend something: Play with headphones. In a dark room.

Some recommendations to bboy when he gets on:
Use slightly less echoey sounds before the disaster. Add footstep noises.
At the final cutscene, make the scientist death scream vary, or it ends up being funnier than scary.
When your flashlight is off, boost the sound level a bit and make the random scares more prevalent.

I love the ambient noises. ^^


626
Graviter / Re: Graviter
« on: September 05, 2011, 07:24:53 pm »
So I rewrote bits of Zedd to suit my own needs, and stuck the entire module in Graviter, and it performs stunningly well. I'm also going to try to cannibalize the explosion code from Demolition to create vortices, which work exactly the opposite way as explosives.

627
TI Z80 / Re: YAMGT
« on: September 04, 2011, 11:12:28 pm »
Idk, at one point I figured rather than make a new thread for every mini-game (pretty much all I was making for a while) I'd just combine them into one big thread.  After a while I just got used to it and put pretty much everything in one thread, tho i've started separating (ie ds in its own topic) :P

Another idea I've been playing around with--physics platformer SHUMP.  Can't say I've seen many of those, and I could imagine it being interesting to make...
Probably not different levels or a released editor, just one giant map with something endurance challenge-style or something.  Maybe a sword or dagger as a backup weapon when you run out of ammo and need to get to the pickup ;D

Dang I was thinking of making something just like this. Sort of like assassin's creed 2: discovery.

628
Graviter / Re: Graviter
« on: September 03, 2011, 10:47:10 pm »
A screenshot?



And...a demo? Surely not, it's been more than a decade since the last one!~

Controls:
Arrow keys to move
2nd to jump
Alpha to swap gravity
Mode to pick up and drop crates.

629
Graviter / Re: Graviter
« on: September 02, 2011, 11:32:03 pm »
I love the new sprite, but instead of updating the old graviter, you should make a Graviter 2.  I really liked the sprites from the first one too.  :)
Sadly, I don't think that'll be possible; the old one is far too fragmented for me to turn into an actual release.

630
Other Calculators / Re: Why Do You Program on Your Calculator?
« on: September 02, 2011, 02:58:19 am »
I do it because axeis a relatively easy language that's constabtly being updated - also because it's unobtrusove in your average classroom ^^

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