691
General Discussion / Re: favorite band
« on: July 21, 2011, 11:41:12 pm »
Incubus.
* leafiness0 shrugs.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 691
General Discussion / Re: favorite band« on: July 21, 2011, 11:41:12 pm »
Incubus.
* leafiness0 shrugs.
692
TI Z80 / Re: Spacky 2 - Hologram Blocks (in progress)« on: July 21, 2011, 06:37:56 pm »
Okay, transfer both files to your calc and compile ASPK and run SPACKYT. It'll just display the menu, and you can use that code to build off of.
693
TI Z80 / Re: Spacky 2 - Hologram Blocks (in progress)« on: July 21, 2011, 04:49:54 pm »
Wow, this looks fantastic! I can't wait to see some of the puzzles you'll make with this ^^
694
Graviter / Re: Graviter - Axe« on: July 21, 2011, 02:56:46 pm »![]() Awesome, a new menu. I got sick of the old one, it was kinda boring. 695
For those people that absolutely can't wait for the next build to test their levels - there's hope!
If you open up TAGLEV, that's where all the data is stored. You can make your own maps by replacing the ones there. But how, you ask? Tiles: 0 - empty tile 1 - place player starting position 2 - place box 3 - place exit 4 - floor spikes 5 - left spikes 6 - right spikes 7 - ceiling spikes 8 - unpaintable tile 9 - normal tile A - bounce tile B - speed tile C - arrow tile (underneath switches) D - left flinging catapult (Place on the tile underneath the actual flingy thing) E - right flinging catapult (Place on the tile underneath the actual flingy thing) Door and switch info: Right after the tilemap, you'll have a byte that dictates how many door/switch pairs are in the level. THIS BYTE IS MANDATORY, EVEN IF YOU MUST PUT 00. E.g., [tilemapstuff [00 To add doors and switches, you use the following format: [switchx][switchy][doorx][doory][doorwidth,doorheight][opening direction] Switch position and door positions are zero-indexed - that is, the top leftmost tile is 0,0. Count accordingly. Door width and door height are not zero-indexed. Switch position refers to the block under where the switch appears. Door position refers to the top leftmost tile of the door. Opening direction is as follows: 1: Door opens down 2: Door opens left 3: Door opens right 4: Door opens up For example, if I wanted to add 1 switch/door pair with the following attributes: Switchx: 7 Switchy: 11 Doorx: 14 Doory: 2 Doorwidth: 5 Doorheight: 1 Opening direction: Up The map info would look like this: [tilemap->GDB1 [01 [070B0E025104 Simple enough. If you need sample maps, check TAGLEV, where the levels are stored. Good luck and happy mapping ^^ BTW, there is going to be a level editor. 696
TI Z80 / Re: Fancy Pants: DT's 2011 contest entry (hopefully)« on: July 20, 2011, 03:07:20 pm »
Guys guys guys. Before we start talking about graphics and exits and whatnot, the engine is still far from complete. Someone should probably spruce that up before the pretty is showered on.
697
Miscellaneous / Re: My Little Pony: Friendship is Magic« on: July 20, 2011, 02:19:11 pm »
This thread is definetely not sarcasm. We just like ponies and want to express our love for the fluffy squishy things.
698
Miscellaneous / Re: My Little Pony: Friendship is Magic« on: July 20, 2011, 01:46:17 pm »
Obligatory link:
701
Introduce Yourself! / Re: Hey!« on: July 20, 2011, 12:07:37 am »
Supppppp hope you have an awesome time here. Make loads of cool projects so we can lavish you with praise
![]() 702
TI Z80 / Re: Star Fox« on: July 19, 2011, 09:15:00 pm »
ben_g might have looked at it while writing his polygon engine but apart from that nobody's working on it.
703
TI Z80 / Re: Star Fox« on: July 19, 2011, 08:29:52 pm »
Holy necropost. I think it's been discontinued but I'm not sure.
704
News / Re: Five new Coders of Tomorrow hired« on: July 19, 2011, 07:12:51 pm »* leafiness0 plots how to * ZTrumpet shows leaf how to (ab)use his powers... * SirCmpwn abuse
![]() 705
News / Re: Five new Coders of Tomorrow hired« on: July 19, 2011, 07:07:26 pm »
I get super secret access now? Awesome. Also buttons. xD
And I haven't won the contest yet so stop getting my hopes up ![]() |
|