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Messages - leafy
Pages: 1 ... 46 47 [48] 49 50 ... 104
706
« on: July 19, 2011, 12:31:57 am »
Well if you're doing something like (I'm only saying this because I did it before, because it's perfectly acceptable in TI-BASIC)
If getKey=54 Goto FCK End If getKey=9 Goto WTF End
and so on it can massively slow down.
707
« on: July 18, 2011, 11:53:44 pm »
I think it's high time the ti-83 series got a real tower defense game. * leafiness0 looks at thepenguin777
708
« on: July 18, 2011, 07:42:53 pm »
Okay that 768 byte appvar was a mistake. I intended to use it to back up one of the buffers but never ended up using it. appvTAGTMP is useless.
TAGSAV saves the level you're on. TAGDAT saves the highest level you completed.
I opted to put them separately in case you delete one, the other will be fine or the other way around, but that's not usually the case o3o
709
« on: July 18, 2011, 05:17:51 pm »
What...Easy Game should be your highest priority >
710
« on: July 17, 2011, 08:29:32 pm »
I could definetely try that. I'll see if I can set up an options panel in the menu screen.
711
« on: July 17, 2011, 07:35:12 pm »
Ok so here's the compilation of bugs and future corrections. If anyone wants to add anything just add it to the typewithme: http://typewith.me/mqtWFOuVhD
712
« on: July 17, 2011, 07:26:30 pm »
So basically who wants me to revise the controls to this:
2nd: pick up boxes Mode: Change paint type keys around Apps: Shoot paint Arrow keys: Move/jump
Any other suggestions are welcome.
713
« on: July 17, 2011, 07:10:12 pm »
I think it'd be a great idea! So far people have been helping me catch bugs left and right and helping me find ways to make my game more user-friendly.
714
« on: July 17, 2011, 04:25:48 pm »
But still, finish some of those awesome projects before announcing others
715
« on: July 17, 2011, 12:43:44 am »
Guess what's getting worked on again? I'm going to split time between this and Tag, with Tag having a higher priority, but you'll probably see this done before next summer ^^
716
« on: July 16, 2011, 10:39:35 pm »
Still stuck in some endless loop in the first level (that room where you fall down through a bunch of coins, there's two doors (and only two) at the bottom, both of which redirect to previous rooms) 
There is a secret exit. Remember, nowhere in the level is off limits. Try jumping along walls. 
I found it ^^ I feel so proud of myself.
717
« on: July 16, 2011, 08:04:34 pm »
Spacky Emprise This game is interesting, but a little poorly implemented. The ghost was a bit awkward in its movements, but overall the game looked fairly nice sprite-wise. (2/10)
AXLE Some of the best graphics I've seen yet, but oddly the framerate was a little bit slower than I would have liked, but that probably couldn't have been helped. The platforming was amazingly well executed, and levels were fairly intuitive and involved free-running and multiple paths, which I highly enjoyed. (8/10)
Fancy Pants The physics in this game are amazing, but it's only a demo. Sadly, with a bit more work this could have been an amazing game. (3/10)
Nymless Demo I highly enjoyed the fact that the player moved out, but the levels were a bit static for my tastes. The programming concepts are highly intriguing, but gameplay not so much. With a bit more work, this can become an amazing game. (5/10)
Stick Ninja The graphics were excellent, and gameplay was interesting. I especially enjoyed some of the later platforming, along with the special attention to detail with the particle effects upon killing enemies. (7/10)
Escape Well written, but leaves something to be desired. The game feels complete, yet it misses creativity. It reminds me a lot of box pushing puzzle minigames and the levels were clearly thought out, but it's not my type of game. (6/10)
Tag Okay, hands down this was one of the worst games ever. It was clear that the author spent little to no time working on this game. The attention to color is horrible, as the game is entirely black and white, with a little bit of flickery greyscale here and there. The game is replete with bugs, and overall it was just a fairly bad experience. I usually try to hold back my criticism, but I'm not even going to rate this game.
Dimension Shift This game could have been a lot better with more work. The greyscale was really decent, some of the best I've seen, but level design could have been better. There is slight lag upon picking up and throwing boxes, which detracts from the game as you're not sure where the box will land. Graphics are not that good, but it's 4x4 so I'll let it slide. I probably couldn't have thought up better 4x4 sprites, lol. (7/10)
Cube Droid This one was similar to Escape, but I enjoyed it much more, for some reason. The graphics were great, and the gameplay was very enjoyable. The steep learning curve was what made it fun for me, but a tutorial/walkthrough would have been very nice. (8/10)
I'm going to play these games a bit more in depth before I make my decision.
718
« on: July 16, 2011, 04:22:56 pm »
Fuuuu I couldn't make it in time.
719
« on: July 16, 2011, 03:51:53 pm »
Look in the help. 2nd to shift, Alpha to switch dimensions, although I think some levels have only one at a time.
720
« on: July 16, 2011, 03:32:38 pm »
In DS there are only 4 levels, so from 0 to 3 work. the rest are just empty.
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