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Messages - leafy

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721
I'm still playing through all the entries, I'll post reviews later.

Quote
I am also highly amused by how many of us used Builderboy's flame animation to do transitions.
^That

722
TI Z80 / Re: My Last Minute Contest Entry - Easy Game
« on: July 16, 2011, 02:35:36 am »
Ok eeems anyone can delete the source code and empty the recycle bin. Stop faking.

723
TI Z80 / Re: My Last Minute Contest Entry - Easy Game
« on: July 16, 2011, 02:34:25 am »
It's not 1337 if you're cheating.

724
TI Z80 / Re: My Last Minute Contest Entry - Easy Game
« on: July 16, 2011, 02:32:52 am »
Seriously Eeems stop cheating. You clearly had the bloody source. Stop spoiling the rest of the game for us.

725
TI Z80 / Re: My Last Minute Contest Entry - Easy Game
« on: July 16, 2011, 02:09:00 am »
The sheer manliness required to finish the tasks succesfully emasculated me and my future children.
Thank you, Drew.

726
TI Z80 / Re: Tag
« on: July 16, 2011, 01:45:23 am »
Snap it's here. The full demo.

727
The Axe Parser Project / Re: Which Axe version do you use?
« on: July 16, 2011, 01:30:08 am »
I am a proud user of axe 0.0.1. Best version ever.

728
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« on: July 15, 2011, 11:49:27 pm »
2 hours and 10 minutes left o3o

729
TI Z80 / Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« on: July 15, 2011, 09:33:00 pm »
Quote error lol ^^

730
TI Z80 / Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« on: July 15, 2011, 08:29:40 pm »
Those physics look bloody amazing! There's only the slight problems with perpendicular walls, but overall this looks bloody great!

731
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« on: July 15, 2011, 02:58:59 pm »
You could just have like some scroll thingy to scroll through numbers, and press enter to choose a number to append to the appvar name. It doesn't have to be complicated like actual inputed appvar names.

732
TI Z80 / Re: Tag
« on: July 15, 2011, 02:56:18 pm »
Introduction:

Tag is a 2D puzzle platformer based off of the famous game Tag: The Power of Paint for the TI-83 series of calculators. It features 24 original levels with a fully-functional physics-based environment, along with creative and challenging gameplay. This game was written for the Omnimaga Axe parser contest.

Requirements:

This game will only run at full speed on a TI-83 SE, TI-84, or a TI-84 SE calculator. It will run at reduced speeds on older calculators, i.e. the TI-83 and the TI-BE. Playing at reduced speed is not recommended, however, as it greatly impacts playability.

This game requires 17551 bytes of RAM, as well as a shell that supports Ion. It is highly recommended that you store this file in archive and use a shell such as NoShell to open it.

Controls:

LEFT/RIGHT: Move
UP: Jump
ENTER: Pick up/drop boxes
keys around XTθN: Shoot paint/paint remover
+: Change paint type

Website:

For walkthroughs, development behind-the-scenes, and more, check out the official project site at http://nuclearsalad.co.cc/?page_id=110

Post Mortem:

Runer112 - Crushed by a closing door - massive optimization help
BuilderBoy - Launched into a spike pit - physics/logic help
SirCmpwn - Deleted after the 23rd revision - sprite editor creator
DJ_O - Forced to restart - Amazing forum master, brilliant guy
thepenguin77 - Used speed gel and launched into a spike - random Q&A
Omnimaga community - Exterminated via neurotoxin- support and help






733
TI Z80 / Re: Tag
« on: July 14, 2011, 02:34:11 am »
At this time Tag is now complete. Sadly, I was only able to package 24 levels into this release, but after the contest if I have time I'll make sure you guys get the complete 40, as well as a level editor.

I'll write up a readme and send it off early tomorrow. Thanks for all your support, and don't forget to vote for me if you like Tag >:) But seriously, check out the other projects before VOTING FOR ME HAHA

734
TI Z80 / Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« on: July 14, 2011, 12:28:51 am »
Yeah that's what I was going to suggest - make a double pixel thick floor.

735
News / Re: Axe Contest Participants - Hurry
« on: July 13, 2011, 07:36:27 pm »
I need to finish 15 more high-quality levels (by my pedantic standards), write a readme, and package the damn thing up. I'll be glad that this is over :P After this i'm going to take a nice long break from programming.

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