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Messages - leafy

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751
I'm kinda hoping to win, but I'm mainly doing this for the fun of it ^^ I can't remember the last time I wasted this much time on something I cared about :P

752
TI Z80 / Re: Tag
« on: July 09, 2011, 07:04:32 pm »
I'm going to try and add a little paint splatter when the paint hits the wall. This is kind of a low priority thing though.

753
TI-Nspire / Re: My Nspire contest entry - Zombie FPS game
« on: July 09, 2011, 05:58:46 pm »
If you look at old games the fog looks like that anyways. I think it looks awesome - maybe add a floor, with a bit of texturing along the walls? I'd still make zombies the first priority though - and guns >:)

754
Miscellaneous / Re: LOOK AT Eeems respect !!!
« on: July 09, 2011, 05:04:20 pm »
No, it's just because Eeems is clearly a troll and his posts are very invaluable.
/jk

755
TI Z80 / Re: Tag
« on: July 09, 2011, 03:18:33 pm »
I slightly modified how the speed paint looks, so it looks a bit better and it doesn't look like the non-paintable tiles when you paint isolated tiles.

756
Axe / Re: Physics Lessons
« on: July 09, 2011, 02:08:10 am »
Hm Builder's code worked for me though. I'll check and see what I did (I didn't end up using masked tiles in Graviter)

757
Axe / Re: Physics Lessons
« on: July 09, 2011, 01:13:15 am »
So you're using 4x4 tiles. That's kind of a problem because your character can move at max 8 pix/frame, which means we can't simply move it back when it moves into a tile.
I would go with a for loop from 0 to the velocity, in which for each iteration you add one to your positional value, check it with the map, then if it's empty, keep going, and if it's occupied, move it back and stop the loop.
That's horribly inefficient, so I suggest going at max 1px/frame or if you really want to 3 px/frame with your 4x4 tiles.

758
TI Z80 / Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« on: July 08, 2011, 11:52:36 pm »
The problem with that is if you move off the top line, it'll look weird when you fall through the hill and land at an odd angle.

759
TI Z80 / Re: Dimension Shift: Contest Entry 2011
« on: July 08, 2011, 11:36:17 pm »
Darl when you drop the pack thingy when it's over a wall, does it bump out properly?

760
TI Z80 / Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« on: July 08, 2011, 02:42:24 pm »
This is pretty rad. Awesome work.

761
Miscellaneous / Re: Birthday Posts
« on: July 08, 2011, 03:06:41 am »
Happy birthday DJ_O. Hope you have a great many more years.

762
News / Re: Farewell
« on: July 08, 2011, 01:56:41 am »
Once again, I was really not referring to DJ_O when I made those comments,

Quote
[15:23:35] <+OmnomIRC> (O)<leafiness0> why do we need to care
[15:23:36] <+OmnomIRC> (O)<leafiness0> seriously
[15:23:47] <+OmnomIRC> (O)<leafiness0> we're like frickin dragging politics onto a calc site
[15:23:48] <+OmnomIRC> (O)<leafiness0> who cares

I totally see how some people would see this as offensive, and once again I apologize to DJ_O and all who might have been offended by it. I'm really sorry DJ_O chose to leave, and this calc site is going to be much worse off without him.

763
Miscellaneous / Re: Support DJ
« on: July 08, 2011, 01:03:38 am »
DJ you are an awesome guy. 'Nough said.

764
TI Z80 / Re: Tag
« on: July 07, 2011, 10:36:48 pm »
Text routine: Done.
Tutorial text: Done.
Tutorial levels: Done.
35/40 levels: Done.


By holding down a key, you can make it scroll faster.

765
Do you mind posting your program, or at least the bit that you're having trouble with?

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