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TI Z80 / Re: StickNinja (Contest Entry)
« on: June 26, 2011, 10:49:18 pm »
I'm loving the sprite animations ^^
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 811
TI Z80 / Re: StickNinja (Contest Entry)« on: June 26, 2011, 10:49:18 pm »
I'm loving the sprite animations ^^
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Axe / Re: Using AppVars, more help!« on: June 26, 2011, 03:53:11 pm »
1) Yes indeedly
2) You need to know how many bytes each PIC and tilemap takes up. For example, if I had a 108 byte tilemap (For Tag! ^^) then I would do something like Accessing: 3->L //Store offset into a var getCalc("appvTEST")->V //Load appvar into a pointer Copy(L*108+V,L1,108) //Copy the 4th tilemap (3+1, starts at 0), which is 108 bytes, into L1 space of free ram. Do the same with PICS. Note that with appvars it's a bit more difficult because you need to know explicitly how large each item is. 814
Miscellaneous / Re: Definitely retiring from coding« on: June 26, 2011, 01:20:40 pm »
I think it's wrong for you guys to be intrusive, it's just a choice his dad made and it's an invasion of privacy to bother him.
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Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)« on: June 26, 2011, 12:01:18 am »
Oh come on everything I say in IRC is explicit.
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TI Z80 / Re: Cube Droid Saves the Galaxy« on: June 25, 2011, 10:24:58 pm »
Looks awesome, greyscale looks pretty clean ^^ I'm guessing you can't walk through walls in the future
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Art / Re: Sprite Request: Basketball Hoop« on: June 25, 2011, 01:43:06 pm »
Those isolated greyscale pixels might have a bit of a flickering problem, though ><
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News / Re: Builderboy demoted from Manager« on: June 25, 2011, 02:25:32 am »
That sucks. Like, seriously. Builder's one of the greatest guys I know on the intarwebs. Hopefully he shows up
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General Discussion / Re: Overrun This Town (Starcraft II Parody)« on: June 25, 2011, 01:04:43 am »
Amazing.
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TI Z80 / Re: [Axe Parser 2011 Contest Entry] The Slime« on: June 23, 2011, 11:56:37 pm »
Hm. Maybe each time you stick you lose a bit of yourself? That would be kinda cool. I like where you're taking this though ^^
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Computer Programming / Re: Physics help« on: June 23, 2011, 09:32:44 pm »
Can you clarify your question? I thought y-movement is generally independent from x-movement, and since you said walking speed is constant, x = x0 + v0t + .5at2 wouldn't really make much sense.
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TI Z80 / Re: [Axe Parser 2011 Contest Entry] The Slime« on: June 23, 2011, 08:46:53 pm »
Looks awesome. Much better than my other dead project of the same name http://ourl.ca/96130
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