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TI Z80 / Re: Crabcake
« on: June 23, 2011, 01:03:08 am »
I think it's more of hooks that are associated with running programs rather than the token hooks that Axe uses.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 826
TI Z80 / Re: Crabcake« on: June 23, 2011, 01:03:08 am »
I think it's more of hooks that are associated with running programs rather than the token hooks that Axe uses.
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TI Z80 / Re: Dimension Shift: Contest Entry 2011« on: June 22, 2011, 10:45:43 pm »
Oh right the object moves independently of which dimension it's in. Hmm.
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Gaming Discussion / Re: Is Portal 2 too short for its cost?« on: June 21, 2011, 09:26:51 pm »^Laser vs turret ^^ Seriously, everything Valve has made has been epic. Half-Life 2 is a great example of an FPS that retains its awesomeness under the most strenuous conditions. 829
TI Z80 / Re: Dimension Shift: Contest Entry 2011« on: June 21, 2011, 10:44:48 am »
The backpack doesn't shift with you. It's stuck in another dimension which has its image conveniently projected on the present one.
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TI Z80 / Re: Dimension Shift: Contest Entry 2011« on: June 20, 2011, 11:44:40 pm »
But if you were swapping between dimensions, it would be like leaving an item behind on another dimension while branching to an alternate one. Think of leaving your backpack on a taxi while jumping out the window into a convenient car, your backpack doesn't blow up.
ORLY 831
Computer Projects and Ideas / Re: Untitled Super Mario Clone for Windows.« on: June 20, 2011, 01:15:55 am »
COMB presumably stands for ClOne Mario Brothers? Or maybe Clone Of Mario Brothers.
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TI Z80 / Re: Dimension Shift: Contest Entry 2011« on: June 20, 2011, 01:00:42 am »
Sometimes it just can't go any faster. Or you can ask runer and he'll make it 10 times faster in half the size
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TI Z80 / Re: Is that possible?« on: June 18, 2011, 05:13:00 pm »
Cut the rope is extremely advanced in terms of rope physics. I think it uses a continuous rope model, and the only practicable rope model in Axe is single stranded. It would work, but it wouldn't look as good.
http://ourl.ca/42795 ^builder's rope tutorial 835
TI-Nspire / Re: My Nspire contest entry-zombie fps game« on: June 18, 2011, 02:32:03 pm »
DON'T CHANGE YOUR MIND I WOULD LOVE THIS. ^^
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ASM / Re: Texture drawing« on: June 17, 2011, 02:39:15 pm »
Don't give up; I'm pretty sure you can find a way. GM is really inefficient from when I used it. If you use low-res textures you might be able to pull it off on calc.
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TI Z80 / Re: Axe Wiki« on: June 17, 2011, 12:31:46 pm »
Regular expressions. On the commands page, some of the stuff is too mushed together for my tastes. Great work, though ^^
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Art / Re: Paint Splatters« on: June 17, 2011, 11:59:42 am »
Sorry, I forgot I had this thread up >< Those look great, aeTIos.
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TI Z80 / Re: Dimension Shift: Contest Entry 2011« on: June 17, 2011, 11:57:53 am »
Time Fcuk freezes boxes until the dimension is reset, which is a great puzzle-maker. If the boxes are disintegrated (I don't mean explosive tearing parts out of the level, but just they explode into nothingness) that could also make for some very cool puzzles.
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