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Messages - leafy

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856
Gaming Discussion / Re: Is Portal 2 too short for its cost?
« on: June 13, 2011, 03:53:52 pm »
It got cut down to 40 bucks on amazon and at other places. It's definetely worth 40.

857
TI Z80 / Re: CalcHero: Guitar Hero for the Ti!
« on: June 13, 2011, 01:15:30 am »
A release would be nice ^^ Also you should add note streaks and possibly that blue glowy mode forgot what its called.

858
TI Z80 / Re: Tag
« on: June 13, 2011, 01:07:42 am »
Updates! I've fully implemented menus, 100% complete. Transparency has been enabled on the pause screen per Hayleia, and I've revised one level fully 34 times before I was satisfied >< Level design is coming along nicely, I'm worried about size but not too worried, and a level editor is beginning to be worked on.
Explosives.

859
News / Re: Devrays, a new space shooter for the TI-84 Plus
« on: June 13, 2011, 12:58:23 am »
This is an extremely well executed game ^^ Great job, Aichi.

860
TI Z80 / Re: Tag
« on: June 11, 2011, 11:53:04 pm »
Oh and also? I changed my mind. A level editor will be packaged with this release. I think I've figured out stuff pretty well but it might be a bit painful ^^ I'll have a couple of screenshots with the next update.

861
Miscellaneous / Re: Mem Clear for Singapore?
« on: June 11, 2011, 11:51:24 pm »
They're the same. I think singapore is the code name for the OS.

862
TI Z80 / Re: Tag
« on: June 11, 2011, 05:03:55 pm »
Oh, did someone mention chain reactions? Because I've begun designing the boss :3

863
TI Z80 / Re: Plants vs Zombies
« on: June 11, 2011, 04:40:06 pm »
I would recommend you slow down the game a bit, work on the sprites, and have the peashooters firing only when the zombies are in their row. Might be a bit tricky, but it looks like you're off to a decent start.

864
Axe / Re: Animations in Axe
« on: June 10, 2011, 08:01:33 pm »
http://www.omnimaga.org/index.php?action=dlattach;topic=5942.0;attach=6170

That's my old blood source code, feel free to check it out and use it ^^

865
TI Z80 / Re: CalcHero: Guitar Hero for the Ti!
« on: June 10, 2011, 03:57:32 pm »
This is incredible. Just wow. Amazing. Can't wait for a download ^^

866
TI Z80 / Re: Tag
« on: June 10, 2011, 03:53:25 pm »
Hayleia, it's done ^^ Looks fairly nice too.

867
TI Z80 / Re: Tag
« on: June 09, 2011, 11:42:57 pm »
1) No, I don't really want boxes flying around killing people :P Ima leave them as just objects for now.
2) There will be a level editor. Not with the contest submission, however.
3) Doors do indeed crush you.
4) The bouncy paint under the faith plate is just a sprite. I could change it to whatever and it would still work.

868
TI Z80 / Re: Tag
« on: June 09, 2011, 09:29:11 pm »
Hokay. Faith plates version 2.0.

Also showing off the in-game menu, which is not really major but still cool. And paint notifications.
(I fixed that box glitch today but ram clear ><)

869
TI Z80 / Re: Tag
« on: June 09, 2011, 12:32:57 am »
That, good sir, is the exit vortex. I know, the sprites are a bit confusing and are subject to change.

870
TI Z80 / Re: Dimension Shift: Contest Entry 2011
« on: June 08, 2011, 10:16:36 pm »
Love the transition into the menu. This is what makes polished games ^^

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