871

Stuff.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 872
TI Z80 / Re: Dimension Shift: Contest Entry 2011« on: June 07, 2011, 11:14:24 pm »
Something like http://www.deviantart.com/download/112711679/Hypercube_by_hmn.jpg with a guy jumping on top of the boxes? That's what I had in mind
873
TI Z80 / Re: Dimension Shift: Contest Entry 2011« on: June 07, 2011, 11:12:38 pm »
wait the hypercube didn't change lol
874
TI Z80 / Re: Contest Entry - Time Shift« on: June 07, 2011, 11:04:28 pm »
Sir told me that he can't do anything because his parents confiscated his calc; it's a pity because i really wanted to see ow this would turn out ><
875
TI Z80 / Re: zStart - an app that runs on ram clears« on: June 07, 2011, 06:58:52 pm »
I tried compiling a file as an app using the hotkey, and it compiled but then it started scrolling garbage across the screen. I got worried then and turned it off, and then I had to hard reset it (hold del, restore OS) to get it back to normal ><
876
TI Z80 / Re: Crabcake« on: June 07, 2011, 02:22:26 am »
It changes the limit from 8k to 20k or so - that's definetely pretty awesome.
877
TI Z80 / Re: Bipolar« on: June 07, 2011, 02:16:09 am »
I suppose it wouldn't be appropriate then to show off my other concept of the same name? lol
![]() A remake, basically, of tealy and orange. Never finished, never started. (This was phenomists idea btw) I'll upload the sources for both if anyone wants them. 879
TI Z80 / Re: Kirby's Crackity Hack« on: June 07, 2011, 01:40:54 am »
You should make randomized cracking, like in the real game. That would be pretty cool. I think the animation looks pretty nailed down, in the real version it's not much different either. If you got all the minigames in, I'm sure that would be an awesome contest entry ^^
881
TI Z80 / Re: Vortex« on: June 07, 2011, 01:35:15 am »
Nope. This is a dead project. I never got the physics fully figured out, so feel free to delete this thread if you want.
882
Axe / Re: Fake Ram Clear Placement« on: June 04, 2011, 01:25:29 pm »
Awesome ^^ Much appreciated.
883
Axe / Fake Ram Clear Placement« on: June 04, 2011, 12:51:40 pm »
Hey guys, does anybody know the relative placements and sizes of text for the ram clear screen on 2.55MP? Thanks in advance ^^
884
Other Calc-Related Projects and Ideas / Re: Calculator Programs/Games Ideas/Requests - Inspiration« on: June 03, 2011, 11:27:33 pm »
Ztrumpet it's already in the works ^^ As in, secret project.
885
Axe / Re: Axe Tilemapping 4*4« on: June 03, 2011, 11:27:39 am »
For one, you'd need to have greyscale sprites. A greyscale sprite consists of 2 sprites, one of which will be drawn on the front buffer and one which will be drawn to the back buffer.
Code: [Select] .TILEMAPR I also did some minor optimizations. (The {r} is the superscript r, located in like angle or something) |
|