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Messages - leafy

Pages: 1 ... 58 59 [60] 61 62 ... 104
886
TI Z80 / Re: Tag
« on: June 03, 2011, 11:19:23 am »
Some levels might be difficult for people to complete; therefore, I'm giving a bit of room for people to skip the levels they really don't like.

887
TI Z80 / Re: Tag
« on: June 03, 2011, 02:39:30 am »
Alright I think I'll go with 40 levels. There won't be unlocking of levels, it'll be based on completion. Upon completing 30/40 levels you'll unlock the boss, and other fun stuff along the way.

888
Other Calculators / Re: TI jump
« on: June 03, 2011, 02:38:15 am »
Awesome. Just wondering, is there an x-velocity in this game as well as an x-position? That tends to be hard to control in jumping game, just something to keep in mind.

889
Other Calculators / Re: TI jump
« on: June 03, 2011, 02:22:52 am »
I forgot what that does but Fix 5 causes text to be drawn to the buffer. Without it, it's drawn to the homescreen, so it looks nasty flickering between buffer and homescreen. It also dramatically slows down the game.

890
Other Calculators / Re: TI jump
« on: June 03, 2011, 02:16:21 am »
Hey, at the beginning of your code type in Fix 5. It'll fix the text flickering problem in-game.

891
TI Z80 / Re: Tag
« on: June 02, 2011, 12:18:36 am »
Familiar? I think you're just experiencing Veja du.

892
TI Z80 / Re: Tag
« on: June 02, 2011, 12:05:30 am »
Demonstrating this totally swank menu.



Yes I cannabalized my menu code but c'mon, it's a menu, not a game. Unless you consider mashing the arrow keys up and down to move the cursor a game.

893
TI Z80 / Re: Shift+Dimension: Contest Entry 2011
« on: June 01, 2011, 10:29:07 pm »
Awesome bro.

894
Awesome. By the way, is there a maximum size limit for programs compiled with Crabcake and how much space does Crabcake use in the program?

895
Hm. Is Crabcake working at this point?

896
TI Z80 / Re: Tag
« on: June 01, 2011, 07:05:21 pm »
It's some graffiti font I found on my computer somewhere. The paint splatter was a brush inverted and composited with the text.
It looks pretty good in 4-mode greyscale.

897
TI Z80 / Re: David's Contest Entry
« on: June 01, 2011, 07:01:32 pm »
Increase gravity, walljumping itself can be a great puzzle-maker but you may want to add other stuff, especially as it's not scrolling.

898
Humour and Jokes / Re: FAKE I have a project M demo
« on: June 01, 2011, 07:00:54 pm »
You have a fixation with this game.

899
Art / Paint Splatters
« on: June 01, 2011, 01:22:31 am »
Can anyone here sprite some 8x8 paint splatters for me? A variety would be nice. Thanks in advance!

900
TI Z80 / Re: Keytar Hero
« on: June 01, 2011, 12:55:20 am »
Or you could make nyan cat for the calc. ^^

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