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Messages - leafy

Pages: 1 ... 59 60 [61] 62 63 ... 104
901
TI Z80 / Re: Keytar Hero
« on: June 01, 2011, 12:51:32 am »
Random? It needs more... through the fire and the flames.

902
TI Z80 / Re: Shift+Dimension: Contest Entry 2011
« on: May 31, 2011, 10:51:08 pm »
Oh never mind I see the player there ^^ very small it is.

903
TI Z80 / Re: Shift+Dimension: Contest Entry 2011
« on: May 31, 2011, 10:41:29 pm »
Very cool. Hope you get player shifting done soon ^^

904
TI Z80 / Re: Tag
« on: May 31, 2011, 09:47:33 pm »


Awesome.

905
TI Z80 / Re: Shift+Dimension: Contest Entry 2011
« on: May 31, 2011, 09:05:07 pm »
This looks pretty awesome. Great concept, mashing a ton of awesome stuff together ^^

906
Exactly.

907
My goal is top 2 ^^ And we all know who top 1 is xD

908
OmnomIRC Development / Re: Scrollling GLitch?
« on: May 30, 2011, 06:31:35 pm »
Yup it was doing that in my Chrome too.

909
TI Z80 / Re: Tag
« on: May 30, 2011, 05:47:31 pm »
So basically I was rewriting my object routines to store objects into level data, and I was like, if I'm going to change my code anyways, why not make it even better?
Ladies and germs...I give you moving walls! The elevators of tomorrow!

Here's a cool little demo demonstrating some stuff I did with the new engine:


(Note that switches are still glitchy and the moving walls will look different from normal walls in the future.)
This was also a test to see how well it would run with a large number of objects.

910
TI Z80 / Re: Shift+Dimension: Contest Entry 2011
« on: May 30, 2011, 05:45:45 pm »
I had to use 768 byte appvars. Hope you find some way ^^

911
TI Z80 / Re: Shift+Dimension: Contest Entry 2011
« on: May 30, 2011, 05:07:07 pm »
http://ourl.ca/11078

If you need help I've got it ^^

912
TI Z80 / Re: AXLE - 2011 Axe Platformer Contest
« on: May 30, 2011, 04:38:06 pm »
To stabilize the framerate, don't draw the entire map. Use
For(A,0,12
For(B,0,8
Tile code here
End
End

Don't draw the entire map, only draw what's on the screen. It keeps it fast and framerate constant, because it draws the same number of tiles each time. And yes, keep the values in the for loop like that. It seems one more than you would use but you need to draw the tiles offset.

913
There's terminals in Portal? You mean the monitors that just scroll garbled cake recipes?

914
TI Z80 / Re: Tag
« on: May 29, 2011, 12:56:05 am »
It's not possible to go through a closing door. It's also possible to get crushed by a closing door ^^

915
TI Z80 / Re: Contest entry - Continuity
« on: May 28, 2011, 09:25:43 pm »
But sprites can be reused, saving you 768 bytes per map ^^

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