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Messages - leafy

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931
TI Z80 / Re: Axe Shift: Contest Entry 2011
« on: May 25, 2011, 09:15:18 pm »
I think you should go with Builder's way, it'll look much nicer. Unless you can somehow find some screen rotating command xD

932
TI Z80 / Re: Axe Shift: Contest Entry 2011
« on: May 25, 2011, 09:12:15 pm »
Nice menu. When you shift, are you going to make a screen flipping animation?

933
TI Z80 / Re: Tag
« on: May 25, 2011, 09:11:29 pm »
Sure. The dollar sign was completely intentional. Right.
* leafiness0 pulls out a diamond cigar

934
Math and Science / Re: Normal Distribution Curve
« on: May 25, 2011, 09:00:38 pm »
There are commands normalcdf() and tcdf() but I think they use calculus.

935
Miscellaneous / Re: My Views on Religion
« on: May 25, 2011, 08:59:58 pm »
Invisible Pink Unicorn.
That is all.

936
TI Z80 / Re: Axe Shift: Contest Entry 2011
« on: May 25, 2011, 08:58:19 pm »
Yeah I was talking about the 1 block scenarios, but I don't think with this game there should be many of those.

937
TI Z80 / Re: Tag
« on: May 25, 2011, 08:57:24 pm »
Hehe that is where I got the idea ^^ There'll be a variety of paints, and a variety of puzzles that phenomist blatantly refuses to help me with xD

938
TI Z80 / Re: Tag
« on: May 25, 2011, 06:47:30 pm »
You switch which type the block will become by pressing a key.

939
TI Z80 / Re: Axe Shift: Contest Entry 2011
« on: May 25, 2011, 06:34:50 pm »
One thing that concerns me is getting the player exactly on top of the blocks to shift.

940
Math and Science / Re: Normal Distribution Curve
« on: May 25, 2011, 06:32:53 pm »
I do believe so.

941
Math and Science / Re: Normal Distribution Curve
« on: May 25, 2011, 06:23:59 pm »
It's a Gaussian distribution of the form f(x)=ae^something. I forget.

942
TI Z80 / Re: Tag
« on: May 25, 2011, 06:18:50 pm »
Don't worry you'll all get the source to Bipolar so you can see how awesome the CODE is.

943
TI Z80 / Tag
« on: May 25, 2011, 06:13:34 pm »
Tag
You have a paint gun. When you shoot paint, it hits blocks. The blocks then change attributes. Each attribute will contribute in some way to finishing puzzles.

This game is part of the Spring Coding Competition, and is written in 15MHz Axe.

Controls
Fire paint: Directions determined by keys forming a circle around the XT0n key
Move: Arrow keys
Switch paint color: +/-
Pick up/put down objects: Enter
Quit: Clear

Screenshots


Bounce paint demo


Demo puzzle involving speed and bounce paints


Demonstrating objects, switches, and doors interacting with paints.

And...more difficult puzzles! Solution to this one is very cool, but I don't show it to avoid spoilers. Demonstrates new blood splatter and non-paintable tiles. (The goal is at the top left.)



Demonstrating movable walls.


A veja du menu appears.


Launchers. Clearly they are nothing like aerial faith plates.

944
TI Z80 / Re: Contest entry - Continuity
« on: May 25, 2011, 01:11:24 am »
aww, you are not alone for that, leafiness0 was also about to do it.

WHOOOO TOLDDD YOUUUU

945
TI Z80 / Re: Axe Shift: Contest Entry 2011
« on: May 25, 2011, 01:02:58 am »
Duh, make it higher.

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