Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - leafy

Pages: 1 ... 62 63 [64] 65 66 ... 104
946
TI Z80 / Re: Sort of 3D Platformer-Contest Entry
« on: May 24, 2011, 09:54:06 pm »
The genesis had a crapload of isometric platformers if you want ideas.

947
TI Z80 / Re: Axe Shift: Contest Entry 2011
« on: May 24, 2011, 09:37:06 pm »
If there's one impact i've had on this community, it's blood splatters xD
Looks great. Jumping a bit high though, and the spikes floating in midair look a bit awkward but you're using 4x4 so I guess there's no way around it.

948
TI Z80 / Re: Axe Contest Entry: Possibly Doodle God
« on: May 24, 2011, 06:02:35 pm »
Bubble tanks! If someone ported that would be epic.
Doesn't quite meet req's though.

949
TI Z80 / Re: Axe Shift: Contest Entry 2011
« on: May 22, 2011, 10:36:55 pm »
Nah, I"m sure you can do better than builder's basic sprites ^^ Look to kerm's n+ sprites if you need help xD

950
Graviter / Re: Graviter - Axe
« on: May 22, 2011, 04:16:49 pm »
Hehe you haven't seen anything yet ^^ Check out the screenshots thread for more epic :P

951
Graviter / Re: Graviter - Axe
« on: May 22, 2011, 02:20:25 pm »
Epicness never ceases to amaze.



With deepest gratitude to runer112 ^^

952
TI Z80 / Re: Contest entry - Continuity
« on: May 19, 2011, 03:21:18 am »
Dang, i was thinking about porting this for the competiton but bits of it would be extremely hard to code, so I gave up. Good luck - you'll need it ^^

953
TI Z80 / Re: My explosive contest entry
« on: May 18, 2011, 10:33:56 pm »
NO DON"T GIVE HIM MORE IDEAS

954
TI Z80 / Re: Bipolar
« on: May 18, 2011, 07:59:36 pm »
I remember telling everyone I would do something like this. Now I did!



You can pretty much figure the main concept from the screenshot.

This is all I have now, but I will be adding many more elements in the future.

I'm also writing this in 6MHz mode to hopefully gain some more followers, so I really need to optimize my code xD

955
TI Z80 / Re: Contest Entry: Clones
« on: May 18, 2011, 07:16:45 pm »
Can you clone infinetely? This looks great!

956
TI Z80 / Re: My explosive contest entry
« on: May 18, 2011, 07:14:36 pm »
He knows physics because he is Gordon Freeman.

957
Axe / Re: Physics Lessons
« on: May 18, 2011, 07:13:20 pm »
Awesome! I was just about to ask you how in hell you got it to work so nicely ^^

958
TI Z80 / Bipolar
« on: May 18, 2011, 05:46:37 pm »
Hey guys, due to time constraints I decided that making vortex wasnt going to be a viable option. So I came up with another concept that worked out quite nicely. It will still involve physics based puzzles (not as much as graviter, perhaps), but still enough to keep people thinking.

I'll hash out the details on here later as well as a screenshot, but I need to go soon, so yeah.

959
TI Z80 / Re: My explosive contest entry
« on: May 18, 2011, 02:54:45 pm »
* Scout forces to keep it up.

That's what she said.

I should'a really edit that post O.O

Especially when the thread title has explosive in it.
Okay, okay, i'll stop.

960
TI Z80 / Re: My explosive contest entry
« on: May 18, 2011, 02:50:30 pm »
* Scout forces to keep it up.

That's what she said.

Pages: 1 ... 62 63 [64] 65 66 ... 104