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Messages - leafy

Pages: 1 ... 65 66 [67] 68 69 ... 104
991
TI Z80 / Re: xy
« on: May 10, 2011, 11:40:28 pm »
Velocity is high=You seem to move in a straight line beacuse gravity is low?

992
TI Z80 / Re: xy
« on: May 10, 2011, 11:13:45 pm »
Okay, there's an engine. Where's gameplay at?

993
TI Z80 / Re: Crabcake
« on: May 10, 2011, 09:22:02 pm »
Hold on, crabcake is for Axe? YESSSS

994
TI Z80 / Re: Help with Mario game
« on: May 09, 2011, 12:38:19 am »
Looking at the code it just draws sprites according to keypresses, I think.

995
TI Z80 / Re: Xonix
« on: May 09, 2011, 12:21:06 am »
Hehe my feelings exactly ^^

996
Graviter / Re: Graviter - Axe
« on: May 08, 2011, 02:47:50 am »
Thanks guys ^^ I'm reverting back to work on the game itself, so yay.

997
TI Z80 / Re: VVVVVV
« on: May 07, 2011, 03:23:56 pm »
Any progress?

998
F-Zero 83+ / Re: F-Zero Progress Thread
« on: May 07, 2011, 02:35:21 pm »
Woah alphas ^^ Awesome.
Now if only I could get my greasy paws on some project M demos, I'd be set xD

999
News / Re: TI-Boy SE Beta pre-release
« on: May 06, 2011, 06:57:11 pm »
Pokemon blue runs just fine ^^ Greyscale looks great, a bit of lag here and there but overall works very nice. Seems to run at about the same speed as the alpha version, but in greyscale, which is awesome.

1000
Graviter / Re: Graviter - Axe
« on: May 05, 2011, 12:14:09 am »
A final render, waiting on runer112 to help me with optimizing ^^

1001
TI Z80 / Re: ThePenguin77's Game of Life
« on: May 04, 2011, 11:36:22 pm »
That is pretty darn fast. Great work ^^

1002
Portal X / Re: Portal X
« on: May 04, 2011, 12:17:34 am »
Nah, it'll just render a frame every other hour or so.

1003
General Calculator Help / Re: TI/Casio IO cables--what's different?
« on: May 03, 2011, 10:05:21 pm »
I thought I/O is a universal cable? So it wouldn't be any different? Or maybe it's modified.

1004
TI Z80 / Re: Voyager X
« on: May 03, 2011, 09:50:20 pm »
Consult the all-mighty runer112 for optimizing. He's a boss ^^
Definetely sounds interesting.

1005
Portal X / Re: Portal X
« on: May 03, 2011, 02:11:51 am »
Yes, with high resolution textures and multiple portal render depth. Also, a physics system.

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