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Messages - linkwebmaster

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1
News / Re: Blow nethams in Bomberman Rush!
« on: April 25, 2013, 03:53:39 pm »
Hello !
Quote
Maybe an Nspire user could make a video?

here is the presentation of video game:


2
News / Re: The 1st real 3D game on TI-Nspire CX
« on: December 06, 2011, 04:38:49 pm »
Hi everyone!
 Thank you for your nice comments, I have noted your suggestions and I have just finished the movement of the background in the LUA prgm
 I'm working on new designs and new images (such as different sets).
 Anyway what's cool is that it's going to give cool stuff to do on cx   :thumbsup:
 (sorry for my English)

3
Art / Re: Sprites
« on: September 06, 2009, 10:00:17 am »
And as they say in french : "il n'y aura pas d'aube pour les humains..."




i like your project!
 ;)

4
Introduce Yourself! / Re: Hello ! (bonjour tout le monde)
« on: September 05, 2009, 06:19:06 pm »
reassure you there isn't music in my games ... Moreover, they are all developped on ti-basic

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Art / Re: St SEIYA Art
« on: September 05, 2009, 06:16:55 pm »
I convert sprites from the game boy  :)

I use this :



from "sprites database"

6
TI 68K / Re: RPG MAKER TI 68K
« on: September 05, 2009, 06:12:29 pm »
Quote
Like if you wanted to hand code the way an enemy moved, would that we possible with this engine?
Quote
Maps are stored as Strings

 ;D  ;D  ;D

Cool!!!!!!! you go too fast for the beta  :P, the enemies do not move and it will not be scheduled more than 30 screens...(I use stopic for save the screen)
In later versions, the screens will be converted into a matrix (I don't need a library for this, everything will remain in tibasic) and there will be many more opportunities screens.
And we can define a displacement of an enemy...
 ;)

7
TI 68K / Re: RPG MAKER TI 68K
« on: September 05, 2009, 05:37:37 pm »
Quote
if for example someone does a mistake in his map and realize it after starting events, will it be possible to go back and edit the maps?

very good question. normally it will actually start over because the resources are removed to free up memory space. I'll think to correct this with a test phase for example

Quote
Also will there be the possibility of more than 30 maps in future versions?

I chose 30 screens compared to the available memory. I must wait for the end of the project  in order to know if I can raise this point

the memory is the major difficulty of this software

8
Introduce Yourself! / Re: Hello ! (bonjour tout le monde)
« on: September 05, 2009, 12:41:13 pm »
Quote
Your games have really nice graphics.  And, welcome to Omnimaga!

Thanks you !!

I post links of my games. If you want to try :

DBZ : http://www.ticalc.org/archives/files/fileinfo/369/36975.html
Punch out :http://www.ticalc.org/archives/files/fileinfo/384/38418.html
Reportage (horror) : http://ti.bank.free.fr/index.php?mod=archives&ac=voir&id=1271
Saint Seiya : http://ti.bank.free.fr/index.php?mod=archives&ac=voir&id=899
Spy Vs Spy :http://www.ticalc.org/archives/files/fileinfo/384/38417.html
Star Wars for V200 : http://ti.bank.free.fr/index.php?mod=archives&ac=voir&id=924
Star Wars for ti89 : http://ti.bank.free.fr/index.php?mod=archives&ac=voir&id=1273
Ti soccer : http://ti.bank.free.fr/index.php?mod=archives&ac=voir&id=1131

I am open to all types of games/project programmed on calc and I hope to improve by sharing in this forum

9
TI 68K / RPG MAKER TI 68K
« on: September 05, 2009, 12:26:14 pm »
(i use a french->English translator)

RPG MAKER TI will be the adaptation of software RPG MAKER on Ti89. It will be programmed in ti-BASIC and the player can accomplish RPG of his choice absolutely by means of sprites and by a pre-programmed gameplay.For now I think posting a first beta version of the program here shortly that will be functional.

The creation of the RPG will take place in three stages:

- Graph :

For now the player has thirty screens. On each screen, the player may have his sprite to create decor. In view of the display of the TI-89, the screen will therefore have 4 sprites sprites up to 9 wide. In terms of scenery, they may be deductible or not. Subsequently, they may be, for example via franchisable specific object(key, raft, grapple etc ...) or destroyed. At the end of this stage all resources will be deleted to free up memory space.

- Events:

The player will have (in the first version) 3 actions that can be allocated to each NPC (Non-player character) that wish to incorporate the game : talk, fight or sell. NPC have their own sprites that can be reused in the battle screens.

For the principle of software: a matrix is associated with each of the screens returning the specificity of each of these sprites (passable, speaking, selling ...)

The game will be autonomous and then the player can export it and use it as an RPG.
All designs are customizable and the hero of the game to a level that can evolve.Levels of life, magic and money will be available and modifiable.
The combat systems are basic: attack (weapons and spells) and use objects.The fights are graphics with animations (also editable).


In short, for those familiar with the RPG MAKER software (if not see Google), try to reproduce the best features of the program is calc. The program don't use any text (only sprites and icons)

I'm listening to all recommendations and suggestions to develop this project.



10
Art / St SEIYA Art
« on: September 05, 2009, 11:49:46 am »
For my first post, I do a little sharing of resources with those that I created for my game seiya st ti !
There are the twelve Gold Saint. Also Seiya, Shiryu, Shun, Hyoga
;)


11
Introduce Yourself! / Re: Hello ! (bonjour tout le monde)
« on: September 05, 2009, 10:33:34 am »
Quote
I wonder if such RPG Maker project could easily be ported to the TI-92 too?

yes, it is easier in this sense than reverses it. The passage on Ti-92 also allows to add sprites more for the creation of decors. I still do not follow get used to the forum (who is completely in English), in which section I can post a presentation of my program rpgmaker ti?

12
Introduce Yourself! / Re: Hello ! (bonjour tout le monde)
« on: September 05, 2009, 10:05:39 am »
Thanks!!!

Quote
Nintendo NES style, right? I need to dig up my TI-89 Titanium to try these at one point

Yes, the most part of games are developed for v200/ti-92. Only Starwars89 work on ti89 but soon I think end a beta of rpgmaker which uses no text (only graph, sprites and icons). Just like that software can be used by whoever. I pointed out that there was a lot of program in style rpg on this site, it would be cool to be able to exchange on the creation of software rpgmaker for ti with those who often program.


13
Introduce Yourself! / Hello ! (bonjour tout le monde)
« on: September 05, 2009, 06:45:49 am »
Hello everybody. I'm french and I hope that there will not be too much errors in translation because I use an online translator.
I develop ti basic programs and now I work on a ti basic on calc software : an adaptation of RPG MAKER on TI89.


the screens (I prefer using pictures rather than text in English ;D) :



the tileset :



Here are some pictures of ti basic games that I have already developed :











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