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Messages - lolje

Pages: 1 ... 8 9 [10] 11 12 ... 21
136
TI Z80 / Age of culture II
« on: September 27, 2006, 05:54:00 am »
it's all in the first post...
Or do you have any other idea?

137
TI Z80 / Age of culture II
« on: September 25, 2006, 02:25:00 am »
final release???
:alien:alien2.gif naaaaaaaa don't worry, man. I'm really far away from that because I'll (if the memory allowes me to) also integrate some other features like story,campaign,different triggers to win,skirmish mode and maybe some cheats.

Oh and you shouldn't think i will stop coding after this project...
I still have lots of ideas which just wait to get a really game  0_os049.gif:dazy:s021.gif

I love these smileys...
lolje

138
TI Z80 / Age of culture II
« on: September 25, 2006, 01:58:00 am »
 :timebomb2:l005.gif I have got great news for you all! :timebomb2:l005.gif

The progress of the next AOC-II-Demo is getting closer to the 100 % very fast - which means in short that it will be playable with AI very soon!

I just wanted to inform you about that so that you don't think I would have stopped working...  ;)wink.gif

lolje

139
TI Z80 / Age of culture II
« on: September 19, 2006, 06:01:00 am »
Oh, I just integrated the Pause-Menu for the battle-mode.
It's quite similar to the normal Pause-Menu but the options are:

-Respawn
-End Turn
-Yield
-Quit


140
TI Z80 / Age of culture I
« on: September 10, 2006, 03:13:00 am »
I just added a launch program. The main prog returns to the launcher everytime you get ressources on the map.

Returning = RAM-Refresh = Leek Problem Solved

Quite simple; I didn't want to go through all these 15000 bytes...  :Dbiggrin.gif

141
TI Z80 / Age of culture I
« on: September 10, 2006, 03:04:00 am »
Ok, I fixed the problem with the Memory leeks in Age of culture I.

(Check the Attachement!)

142
Web Programming and Design / Legend Of Zelda :: Online Experience
« on: September 07, 2006, 08:43:00 pm »
Hundrets of players on one Server?
Really a great Project! An automized update-system will be included ... ? Well, I hope it will grow and then, in a few months, be playable   :Dbiggrin.gif
lojle

143
Web Programming and Design / Legend Of Zelda :: Online Experience
« on: September 07, 2006, 05:09:00 am »
Really a fantastic idea!!! But one important question; how many players , do you think, will you be able to get into one Server without performance-problems? Well, I don't know how you manage it and I am not really experienced in Visual BAsic, yet, so I don't know what's possible...

144
Other Calculators / next version of xlib features
« on: September 07, 2006, 04:58:00 am »
kk, I see  :hippy:s048.gif

but I'm still very interested in getting an answer for my question what Features will be included next...
Hmm maybe tr1p1ea doesn't really know himself what he's going to include next??? Anyways, I'll need to ask him on IRC next time I see him...

145
TI Z80 / Age of culture II
« on: September 05, 2006, 03:02:00 am »
Now everything in the Battle-Mode apart from the AI is done :king:king2.gif.

I will start to work on it in a few ours when I'm done with Homework (:chaingun:mitraillette.gif) and some Computer-releated Things.

When I'm done you will get the next Demo  :pop:xplod.gif
*looking forward* (Also because I want to play it myself when it's done  :Dbiggrin.gif)

146
News / Omnimaga Forever!
« on: September 02, 2006, 05:09:00 am »
Oh, I knew the Omnimaga game pack but not this RPG... Great work!
btw Happy Birthday, Omnimaga^^  :Dbiggrin.gif

147
TI Z80 / Age of culture II
« on: September 02, 2006, 12:29:00 am »
QUOTE
will the units move around and all?

Yes, it will be just like in Advance Wars.  :Dbiggrin.gif:Dbiggrin.gif:Dbiggrin.gif
Like you can see in the second Screenshot first you choose were to go, then you choose wheather to attack or not. When you choose where to go there is also a Radius showing the Fields, which you can go to with the Soldier but I didn't take a screenshot of that.

148
TI Z80 / Age of culture II
« on: August 30, 2006, 03:45:00 am »
you want more, you get more.
Here some screenshots of the battle mode:
user posted imageuser posted imageuser posted image

As you can see in the screenz, the Battle Mode User Interface is 100% done. As you can NOT see in the screenz, I also added the economy-AI.

Now The To-do list to finish the battle mode:
-AI for the battle mode

149
TI Z80 / 3D in Basic
« on: August 30, 2006, 02:38:00 am »
No, I mean a function like the shape function, The Input would be coordinates (X,Y,Z) and size (also X,Y,Z). That should not be such a big problem...

You could e.g. use a 2D-Engine, but 3D-Graphics  :lol:bounce2.gif

150
TI Z80 / 3D in Basic
« on: August 30, 2006, 12:48:00 am »
If you asked me, I don't know but I think they should integrate this Engine into xLIB:
user posted image
0_os049.gif

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