o.o
o.o
o.o
151 sprites??? If you get problems with the memory you should take some of them out - no really!!!
(btw 151 is just the half of the pokemon which 'exist' tooday, I don't want to know how many they are when Pokemon Pearl is coming out!)
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How long did it take you? Wow, respect for this work...
By the way I know the routine you used in the Pokedex - I used the same one in Age of culture I and I would advise you
urgently to use xLIB!!!
It's so simple - and another argument would be that it's perfect for a pokemon game because it can create tilemaps, draw sprites,... and you could just save all your 151 sprites in some hacked pictures. the tilemap data in another picture (-54125+9) and on this way you won't need any loading time in the pokedex, you could
very easy create great looking maps and so on, and so on...
So
please think about my advise - because otherwhise you will end up with a game which is like Age of culture I; huge, beautiful, but slow - in spite of the fact that you put hours of work into it...
If you use xLIB it'll become a great game like Age of culture II; at least as beautiful as AOC I, fast, and 75% the size of AOC I :king:
I know exactly what I am talking about! I made these two examples (I still code on AOC II) and I pray to you, think about it :bow:
!!!
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Apart from this, you should really get a lot of respect for all this work you did and I understand you if you don't want to start using xLIB now cause it's too late (depends on the progress you already have!)...
Nothing of this text is ment rude - I hope my grammar wasn't too bad so that you see it's ment constructive