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TI Z80 / Age of culture II
« on: August 09, 2006, 03:11:00 am »
ok. By the way, maybe you could integrate this:
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 181
TI Z80 / Age of culture II« on: August 09, 2006, 03:11:00 am »
ok. By the way, maybe you could integrate this:
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TI Z80 / Age of culture II« on: August 09, 2006, 01:21:00 am »
*lolje hopes Spellshaper accepts the little change...
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Other Calc-Related Projects and Ideas / Image Updates« on: August 09, 2006, 12:36:00 am »
O_OO_OO_O !!!wo0Oo0Ot!!! O_OO_OO_O
That's definitly the best one I saw from you, Spelli !!! :gah::gah::gah: You seem to be kinda uber-owning-psychotic-hardcore-graphic-freak *lolje becomes jealous 184
Other Calc-Related Projects and Ideas / Snake Hunters« on: August 09, 2006, 12:24:00 am »
Don't worry - I only 'kill' Projects with at least no interest and so on... This project was nearly the most ignored Project of mine. (The most ignored project was 'Speedlines' :rofl:. My first real game ) And this does also not mean that I put less time into programming - it's just that I now put 100% into Age of culture II. Oh besides the latest version - the features would have been a bot and this titlescreen; . But the bot is just a subroutine and not integrated into the main program (which doesn't contain a link to the subroutine) and I don't want to put more time into this project... 185
TI Z80 / Age of culture II« on: August 08, 2006, 12:24:00 am »
:gah: Awesome work, Spellshaper!! That title really pwns :psychedelic:
EDIT: I edited the Letters a bit so that they look a bit smoother... 186
News / Rivereye now manager« on: August 08, 2006, 12:05:00 am »
lol I don't really know you - but Congratulations, Rivereye!
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TI Z80 / Age of culture II« on: August 06, 2006, 03:37:00 am »
Number of units?
(The units of AOC 1)*2.5 1. recruit (In the last version his name was 'trooper) built in headq. barracks: 2. trooper (foot + sword) 3. archer (foot + bow) stable: 4. rider (horse + sword) 5. Hunter (horse + bow) 188
Other Calc-Related Projects and Ideas / Snake Hunters« on: August 06, 2006, 12:55:00 am »
Warning: This text shows what I really think right now and it may sound a bit rude - but I don't think it's forbidden to critizise the own project...
The bot suckz and I don't think anyone is really interested in this project. Apart from the fact that this project was not really worth the time I put into it and it would just slow down the progress of Age-of-culture-II if I would continue it. So in this sentence I define 'Snake Hunters' as officially dead. :rip: EDIT:I finally integrated the bot and so I can say it's done and not dead. 189
TI Z80 / Age of culture II« on: August 06, 2006, 12:38:00 am »
:hi: some news:
- The barracks-menu has been completely integrated :rofl: Now i'll work on the third place of the information-bar in the very top. - I will brobably make a roundbased battlemode (Like in the game 'Advance Wars'(:thumbup:!!!) for the game boy advance or the upcoming NintendoDS-game 'Age of Empires') , where your units and the enemies walk and fight on the same map which you see when you move the cursor. That'll lead to a unit-limit, but thus shouldn't be a problem. omg I hope I'll manage to make a good AI - but don't worry; I have some ideas . . . 190
Other Calc-Related Projects and Ideas / Image Updates« on: August 05, 2006, 07:21:00 am »
wow I like your style...
We need screens of the game itselfs :hi: 191
:thumbup::thumbup::thumbup:
Yay!!! That's what we need - a graphical and fast zelda game! I would not care about 3 or 4 level grayscale - i simply think: asm + greyscale = uber hardcore graphics So be an :alien:, code through the night, and AmAzE us!!! hope you'll get it done, lolje 192
TI Z80 / The future of this project« on: August 03, 2006, 12:29:00 am »
QuoteBegin-xlibman+Aug 2 2006, 09:05 PM-->
Yea that means I can start w00ting right now *wo0OoO0t* :psychedelic::thumbup::lol::paf::evil: sry for the spam %) I love these smileys... 193
TI Z80 / The Best Teacher-Tricking Program...« on: August 03, 2006, 12:26:00 am »
I think if you are able to code a whole game for the calc or any other platform you should be clever enough to learn and understand some math-stuff, which is definitly the best way to get better marks like tfg and tenniskid mentioned...
Just take some time and learn that !) /-\ /\/\ /\/ ? R /-\ P 194
TI Z80 / Space Station Pheta 2« on: August 03, 2006, 12:12:00 am »
:psychedelic:o.o:psychedelic:
yay, i'd say this is pure ownAge In greyscale that game will rock everything away :lol: But a level editor would be a *huge* plus making the game uber-owning... lolje 195
TI Z80 / Age of culture II« on: August 01, 2006, 01:39:00 am »
QuoteBegin-xlibman+Jul 31 2006, 03:36 PM-->
? did I spam sry rofl next time just say something like "Shut up, noob!" :wacko:%) just a joooke... |
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