Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - lolje

Pages: 1 ... 11 12 [13] 14 15 ... 21
181
TI Z80 / Age of culture II
« on: August 09, 2006, 03:11:00 am »
ok. By the way, maybe you could integrate this:
user posted image

182
TI Z80 / Age of culture II
« on: August 09, 2006, 01:21:00 am »
*lolje hopes Spellshaper accepts the little change...

183
Other Calc-Related Projects and Ideas / Image Updates
« on: August 09, 2006, 12:36:00 am »
 O_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gif !!!wo0Oo0Ot!!!  O_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gif
That's definitly the best one I saw from you, Spelli !!!  :gah:fou.gif:gah:fou.gif:gah:fou.gif
You seem to be kinda uber-owning-psychotic-hardcore-graphic-freak
*lolje becomes jealous

184
Other Calc-Related Projects and Ideas / Snake Hunters
« on: August 09, 2006, 12:24:00 am »
QUOTE
*xlibmanhopes the other projects stay alive

Don't worry - I only 'kill' Projects with at least no interest and so on...
This project was nearly the most ignored Project of mine. (The most ignored project was 'Speedlines'  :rofl:rotfl.gif. My first real game )
And this does also not mean that I put less time into programming - it's just that I now put 100% into Age of culture II.

Oh besides the latest version - the features would have been a bot and this titlescreen; user posted image.

But the bot is just a subroutine and not integrated into the main program (which doesn't contain a link to the subroutine) and I don't want to put more time into this project...


185
TI Z80 / Age of culture II
« on: August 08, 2006, 12:24:00 am »
:gah:fou.gif Awesome work, Spellshaper!! That title really pwns :psychedelic:happy0075.gif

EDIT: I edited the Letters a bit so that they look a bit smoother...

186
News / Rivereye now manager
« on: August 08, 2006, 12:05:00 am »
lol I don't really know you - but Congratulations, Rivereye!

187
TI Z80 / Age of culture II
« on: August 06, 2006, 03:37:00 am »
Number of units?
:Dbiggrin.gif (The units of AOC 1)*2.5 :Dbiggrin.gif

1. recruit (In the last version his name was 'trooper) built in headq.

barracks:
2. trooper (foot + sword)
3. archer   (foot + bow)

stable:
4. rider    (horse + sword)
5. Hunter (horse + bow)


188
Other Calc-Related Projects and Ideas / Snake Hunters
« on: August 06, 2006, 12:55:00 am »
Warning: This text shows what I really think right now and it may sound a bit rude - but I don't think it's forbidden to critizise the own project...

The bot suckz and I don't think anyone is really interested in this project. Apart from the fact that this project was not really worth the time I put into it and it would just slow down the progress of Age-of-culture-II if I would continue it.

So in this sentence I define 'Snake Hunters' as officially dead.  :rip:tombe.gif

EDIT:I finally integrated the bot  and so I can say it's done and not dead.

189
TI Z80 / Age of culture II
« on: August 06, 2006, 12:38:00 am »
:hi:coucou.gif some news:

-  The barracks-menu has been completely integrated   :rofl:rotfl.gif
   Now i'll work on the third place of the information-bar in the very top.


-  I will brobably make a roundbased battlemode
   (Like in the game 'Advance Wars'(:thumbup:google.gif!!!) for the game boy advance or the  upcoming NintendoDS-game 'Age of Empires')
, where your units and the enemies walk and fight on the same map which you see when you move the cursor. That'll lead to a unit-limit, but thus shouldn't be a problem.

omg I hope I'll manage to make a good AI - but don't worry;
I have some ideas . . .

190
Other Calc-Related Projects and Ideas / Image Updates
« on: August 05, 2006, 07:21:00 am »
wow I like your style...
We need screens of the game itselfs  :hi:coucou.gif

191
TI Z80 / zelda
« on: August 04, 2006, 07:02:00 am »
:thumbup:google.gif:thumbup:google.gif:thumbup:google.gif
Yay!!! That's what we need - a graphical and fast zelda game!
I would not care about 3 or 4 level grayscale - i simply think:

asm + greyscale =  :Dbiggrin.gif uber hardcore graphics  :Dbiggrin.gif

So be an  :alien:alien2.gif, code through the night, and AmAzE us!!!

hope you'll get it done,
lolje

192
TI Z80 / The future of this project
« on: August 03, 2006, 12:29:00 am »
QuoteBegin-xlibman+Aug 2 2006, 09:05 PM-->
QUOTE (xlibman @ Aug 2 2006, 09:05 PM)
yea, well at least I want to make a rpg in xlib

Yea that means I can start w00ting right now

*wo0OoO0t*  :w00t:woot.gif:psychedelic:happy0075.gif:thumbup:google.gif:lol:bounce2.gif:paf:tripaf.gif:evil:evillaugh.gif

sry for the spam  %)rolleyes2.gif
I love these smileys...

193
TI Z80 / The Best Teacher-Tricking Program...
« on: August 03, 2006, 12:26:00 am »
I think if you are able to code a whole game for the calc or any other platform you should be clever enough to learn and understand some math-stuff, which is definitly the best way to get better marks like tfg and tenniskid mentioned...

Just take some time and learn that
!) /-\ /\/\ /\/
? R /-\ P

194
TI Z80 / Space Station Pheta 2
« on: August 03, 2006, 12:12:00 am »
:psychedelic:happy0075.gifo.oblink.gif:psychedelic:happy0075.gif
yay, i'd say this is pure ownAge  :w00t:woot.gif
In greyscale that game will rock everything away :lol:bounce2.gif


But a level editor would be a *huge* plus making the game
uber-owning...
lolje

195
TI Z80 / Age of culture II
« on: August 01, 2006, 01:39:00 am »
QuoteBegin-xlibman+Jul 31 2006, 03:36 PM-->
QUOTE (xlibman @ Jul 31 2006, 03:36 PM)
yeah I remember posting here often :Dbiggrin.gif and getting 10 PM per day from you <_<dry.gif

? did I spam  :angel:ange.gif sry
rofl next time just say
something like "Shut up, noob!"  :wacko:triso2.gif%)rolleyes2.gif

just a joooke...

Pages: 1 ... 11 12 [13] 14 15 ... 21