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Messages - lolje
Pages: 1 ... 13 14 [15] 16 17 ... 21
211
« on: July 18, 2006, 06:01:00 am »
take your time...
So and for the people which are interested in Age of culture II, I have a little present: The very first demo! Well, actually it's just the cursor-engine and the graphical interface, but you see how the game probably will look like - that's better than nothing, isn't it?
The group file is attached. Make sure that you have installed xLIB.
212
« on: July 16, 2006, 10:35:00 pm »
great. btw the first part is already done
213
« on: July 16, 2006, 10:33:00 pm »
but put the full name 'Jesko Roos
214
« on: July 16, 2006, 08:44:00 pm »
my account on ticalc.org has the same name like here; 'lolje'
215
« on: July 16, 2006, 02:08:00 am »
I got it from the old omnimaga forum
216
« on: July 16, 2006, 12:54:00 am »
QUOTE | how about adding "MADE IN GERMANY"? ^_^ |
looooooooooool
btw did you already check it out? I changed some details and added the title prog
217
« on: July 16, 2006, 12:53:00 am »
I completely agree with spellshaper; just add the important sections
218
« on: July 16, 2006, 12:46:00 am »
Hey!!! This is a perfect challenge for our (Spellis and loljes) new bundle Draw'n map which has just been released! It includes a Tileset - and a Tilemap editor; the tileset already exist so it'll be very easy to design some levels I love it to design levels... Shall I save them in different matrices or into a program ? ( It would look like this: :[*matrix of the level] - >
)
btw here's a link to the 'Draw'n-map'/Clipz-Forum; http://omnimaga.dyndns.org/index.php?showforum=67
219
« on: July 16, 2006, 12:03:00 am »
I would take the soft boarder but in general they all look equal
220
« on: July 15, 2006, 10:45:00 pm »
221
« on: July 15, 2006, 10:30:00 pm »
QUOTE | Let them rott, I rather not go back into the past >.> |
O_O Don't !!!!!! I didn't know omnimaga before v3 and I'd like to see how it looked like before - furthermore it would be useful for the number of posts/topics we have to add the old forums to the new one. (There are lots of information in these old forums) hmm there was a number of ~270 members... can't we try to get them back???
222
« on: July 15, 2006, 09:05:00 pm »
:wub: Yea! It's done!!! :wub: Sry I couldn't upload yesterday... I spent the whole night to revise the whole program - now its not 99% ownage - it's pure ownage! Here you go: The download is in the first post.don't forget to read the readme before starting and have fun with the program! lolje P.S.: Now I start to work on Age of culture II! (For the sprites I'll use this program )
223
« on: July 13, 2006, 07:56:00 pm »
Yea there are some memory eating bug(s) in Age of culture I. Just scroll throug the forum. Oh and don't worry if I can get tis done with xlib it'll run (like I already said) probably much faster without any problems. It's gonna be easier as Age of culture I. Thx for your all interests lolje
224
« on: July 13, 2006, 07:46:00 pm »
I have got good news and bad news for you, guys: The bad news: 1. I can't remove the memory-eating points in the game 2. The game is already so big that I won't be able to add the Story to it without slowing it down...The good news: 1. I started coding the next edition 'Age of culture II' !!! It will use xlib and my new programming-skills (which got better since Age of culture I !) - so that means in general that I will write a completely new Age of culture with the title 'Age of culture II' and it will be faster and include more and better stuff while being probably even smaller as the original!!! I'll also avoid creating memory-leeks by checking it everytime I integrated something new.
So a new, faster, better, and smaller Age of culture with more stuff (I will integrate the story I got from 'Dragon Lance!) awaits you! The only thing you have to do is (like everytime ): waiting.
2. Age of culture I v1.5 will maybe soon be available as an Application!lolje
225
« on: July 13, 2006, 07:41:00 pm »
Awesome work, Spelli!
release on July the 16th. lolje
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