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Messages - lolje

Pages: 1 ... 18 19 [20] 21
286
Other Calc-Related Projects and Ideas / New progress
« on: May 14, 2006, 03:08:00 am »
any new progress??
O please it would be harm to give up a project like this
the stuff you already did is fantastic!

287
News / Break from community ending
« on: May 14, 2006, 02:56:00 am »
:thumb:thumb.gif  thanks to god  :thumb:thumb.gif
that rockz!!!

288
Other Calc-Related Projects and Ideas / FF:ROS
« on: May 12, 2006, 04:13:00 am »
 :Ptongue.gif:Ptongue.gif:Ptongue.gif  Yea, man! That really rockz!!!
xLIB was a real revolution for RPG programmers. I love it.
Keep up da good work and rock us as soon you can with a little demo!
:)smile.gif

lolje

289
Other Calculators / xLib intro
« on: May 12, 2006, 03:12:00 am »
 :oohmy.gif wow
great idea - because I had the same;

http://home.arcor.de/lolje/XLB.8xg

290
TI Z80 / Age of culture I
« on: May 12, 2006, 02:54:00 am »
lol but you can just archive that stuff he has on RAM  :Ptongue.gif

291
Miscellaneous / I'm leaving (renamed as "I'm back")
« on: May 12, 2006, 02:52:00 am »
 :(sad.gif  wtf... all the good guys leaving now??? Come on...

292
TI Z80 / Age of culture I
« on: May 10, 2006, 08:40:00 pm »
QUOTE
I am too lazy to download mirage.

lol - that's the great thing about this game; it's pure basic!
That means you don't need any shell or asm-library to run it
plus it has only ONE FILE so lazy people (like me for example^^) are lucky

Mirage OS is recommended because you can also open it while having it archived (which is quite useful - the game is not very small) and it's also saved when its archived.
but you don't need mirage :)smile.gif

293
TI Z80 / Super Mario Smash Dance
« on: May 10, 2006, 01:16:00 am »
 :oohmy.gif would be really harm if he didn't release that...

294
TI Z80 / Screenies
« on: May 10, 2006, 01:11:00 am »
w000ty screenz^^
well, xlib is a pretty great tool; especcially for RPGs.
Any new progress?

295
TI Z80 / Age of culture I
« on: May 09, 2006, 10:35:00 pm »
great. I will submit it now.

EDIT:
I still need a story and I don't really feel able to write a good one - english is not my native language and i have no idea what to write into the story  

thx to everyone,
lolje

296
News / Leaving
« on: May 09, 2006, 04:28:00 am »
whatever you do - always keep in mind here at omnimaga there are a lot of people who know and like you nearly as well as the own family.
We'll all miss you here; but that should not be a reason to forget about omnimaga.

lolje

297
News / Warning...
« on: May 09, 2006, 04:07:00 am »
holy shit ...  o.oblink.gif
Maybe you should make backups more often to prevent loosing everything  :(sad.gif

298
TI Z80 / Age of culture I
« on: April 30, 2006, 01:00:00 am »
If defence>Attacker or defence=Attacker: 1-> attacker
:lol:laugh.gif

299
TI Z80 / Age of culture I
« on: April 29, 2006, 06:39:00 am »
:biggrin:  So here you are:  :biggrin:

http://home.arcor.de/felix222/Age%20of%20Culture%20v1.5.zip

Features:
-outposts
-revized engine
-new skirmish mode (random)
-Lots of cheats (-54125+>Readme)


hope it rockz,
lolje

300
TI Z80 / Age of culture I
« on: April 27, 2006, 10:32:00 pm »
The battle mode is quite easy to understand; At the beginnning the Attack- and defence-power of all your units including your towers
(Towers only take part when you ARE attacked ) are being added together so your whole army has one attack value and one defence value.
The attacking army begins. He attacks - the program uses this therm:

Attack(Attacker) - Defence (Defender) = damage (defender)

If damage (defender) < 1 : 1-> damage (defender)



Great news - v1.5 is done. I'll release it tomorrow or *when you're lucky* today  ;)wink.gif

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