Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - lolje

Pages: 1 ... 19 20 [21]
301
TI Z80 / Age of culture I
« on: April 25, 2006, 10:32:00 pm »
Oh yes, still in progress of version 1.5 - sorry but you'll have to wait a bit. This week i'm kinda 'hardcore busy' so - sorry but it won't take long.  ;)wink.gif

The game is PURE basic. NO Asm library used - the sprites I use for the background objects are 8*6; I 'simulate' the home screen on the graph screen. They're saved in the Matrix [A], which is being created when drawing the graphix and deleted after the operation.
Have fun!

lolje

302
TI Z80 / Age of culture I
« on: April 24, 2006, 02:33:00 am »
IP's aren't always the same, are they? So you just refresh your IP, and the new IP you get then is NOT blocked, I thought... ???

however - here a new screenshot with graphically integrated outpost:
(sry, same server  :(sad.gif  )
user posted image

303
TI Z80 / Age of culture I
« on: April 24, 2006, 12:42:00 am »
 :huh:huh.gif why not just refresh the IP???

304
TI Z80 / Age of culture I
« on: April 23, 2006, 08:51:00 am »
No, it does not; I already thought about to integrate xlib but it's not really needed so I used basic only.

( With xlib it would be a bit faster and it would have more graphical
effects - but i did not want to loose the benefit of only sending one single file to the calc.)


Age of culture is mirage OS compatibel and to save a lot of RAM I would reccomend to use it with mirage os (then you can archive it). The game list will be created automatically and without any error :)smile.gif
This is one of the error-freest games I made, but please make sure that you don't have pic0 or string0 archived, because they're temporary needed in the game.
On the whole I really can say this game is very 'clean' . :)smile.gif

305
TI Z80 / Age of culture I
« on: April 23, 2006, 08:25:00 am »
This topic is about my basic strategy game "age of culture" written in basic
-> gameplay help in the readme, but I think the biggest part of this game doesn't need to be described very detailed - just try it and you will see...
:Dbiggrin.gif

Screenz (version 1.4):
user posted image
user posted image
user posted image
user posted image

Status: Version 1.5 is done.

I'm open for new ideas, criticism and tips.
Currently working on: see Readme-file

(The download is included as an attachement!)

lolje

Pages: 1 ... 19 20 [21]