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TI Z80 / Age of culture II
« on: April 25, 2007, 08:33:00 pm »
btw I just added randomly spawned Rubbish/Cutten Trees
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TI Z80 / Age of culture II« on: April 25, 2007, 08:33:00 pm »
btw I just added randomly spawned Rubbish/Cutten Trees
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News / 20 new songs added in the download section« on: April 25, 2007, 04:22:00 pm »
You made all these Songs? What a great piece of work o.o
Yea,man! 94
News / Digitan's Video« on: April 25, 2007, 04:19:00 pm »
Woo0t, genious!
Well, my favourite TI game is still the Harvest Moon Port from GB - and maybe Wizards 95
News / Doors CS 6.0« on: April 25, 2007, 04:10:00 pm »
Well, when I had Doors CS on my Ti84+, it always crashed when I tried to start it...
But this Release looks graphicially pretty uber-owning O_O Good Work! 96
Other Calc-Related Projects and Ideas / scrolling tilemap« on: April 25, 2007, 03:30:00 pm »
Well, you could also use the Sprite-Number as a trigger (walkable/non-walkable/building/unit...) and use the decimals in the matrix for life-points or Items;
an example (with xlib) : Task: 1. Draw the Tilemap,Draw the Cursor(or whatever)-Sprite Walk on the Map to define the Coordinates 2. Get the Number of the Sprite (T) 3. Use the Number (T) as indicator for Walls/Ground/Buildings/Units or whatever comes to your mind 4. (optional) Call a subroutine or a Label in the Program Note: When using Goto NEVER 'jump out' of a Loop or another Construction with an 'End' - otherwhise u'll end up with a huge memory leak in your program getting slower and slower until you get a 'Memory-Error'. The only construction you might use looks like this: c1-->
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