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Messages - mapar007
Pages: 1 ... 6 7 [8] 9 10 ... 38
106
« on: July 24, 2010, 04:21:07 pm »
I took over the school network, but the only thing I did was showing the IT guy the cracked passwords of 99% of all students/teachers. The remaining 1% was smart enough to choose passwords longer than 14 characters. (these aren't stored as LANMAN) A few friends of mine once freaked out a teacher with your standard html 'virus'. It was funny, at least
107
« on: July 24, 2010, 04:18:15 pm »
If you're a warrior, kill him with arrows or oil flasks. As a mage, just pwn him with magic missile. (also: download the spoiler files. There's a guide or two in there. It's really useful and will save you loads of frustration.) My first death was against a battle-scared veteran in town.
108
« on: July 24, 2010, 01:27:43 pm »
I haven't coded anything yet since I returned from Corsica... Shame on me :S
109
« on: July 24, 2010, 01:17:01 pm »
GAAAHH... I was playing Angband today (my personal favorite among the roguelike games), and I got my lvl 44 High-elf mage killed. I ran into Maeglin at level 70 in some greater vault. Now, Maeglin is a level 81 Unique that can bore through walls, hence why I couldn't just get rid of him by teleporting/gravity warping him away... Fight was going on nicely, until he 'summoned Special Opponents' (read: other uniques). Ungoliant or Feagwath (don't remember) cast an earthquake, and I was dead...
High-elf mages take loads of training, and this was the second-farthest I ever got. (I managed to finish the game exactly once before, also with a HIE mage). Meh.
[/offtopic]
110
« on: July 22, 2010, 03:34:01 pm »
A late goodbye from Mapar007.
111
« on: July 22, 2010, 02:25:24 pm »
Are you going to write a mode 7 engine for the NSpire/68k calcs? Sounds good, but I doubt it's gonna be easy. Anyway, here's some information I found while searching around. (I don't know the subject that well) - http://en.wikipedia.org/wiki/Affine_transformation- http://en.wikipedia.org/wiki/Linear_mapSo far it looks like lots of linear algebra and matrix theory (this pretty much always crosses your path in 3D graphing engines).
112
« on: July 22, 2010, 12:17:39 pm »
Oh, my bad then. And I have Finale
113
« on: July 22, 2010, 11:19:55 am »
I know if I rename the file to .zip, rar, 7z, tar.gz or tar, it says it's not a valid archive, so we can't do like with tno files, it seems. But I remember for the TI-73, 82, 85 and 92, you had to send an hacked RAM backup file to the calc to be able to run ASM on them.
IIRC the renaming problem arose because TI used a proprietary compressing algorithm. I could be wrong, though
114
« on: July 22, 2010, 11:05:39 am »
This is good! I only have one little comment: oboes can't realistically play high notes (c''' and higher) of such length, let alone at this volume. I'm an oboist, and the amount of pressure/lip tension you need for these notes is tremendous. Some of the tones I heard are even impossible to produce. I suggest transposing them down one octave. EDIT: btw, can I see the score, please? EDIT2: Gotcha, one of the 'impossibilities' is at around 8:30, where an a'''' suddenly kicks in.
115
« on: July 22, 2010, 04:08:54 am »
Well, this group is mostly aimed at teachers, so it's not quite surprising that most of the conversation is teacher-oriented That said, being a teacher doesn't necessarily mean be anti-users and anti-games (most people there seem to be), critor is living proof of that.
That's obviously true Well, subscribing to the group was a bad assessment of mine. I thought it was created by Nspire hackers, but it turned out differently.
116
« on: July 22, 2010, 04:05:54 am »
Computing phi(n) is polynomial-time equivalent to factoring n. It is generally accepted that the two problems are equally hard. "equally hard" in the sense of "the only way we know HOW to find phi(n) is to factor n, hence, they take the same amount of time". But i'm suggesting to find a different way to find phi(n)
That would require a major breakthrough in number theory, not in algorithm study
117
« on: July 22, 2010, 03:59:41 am »
But don't even try wasting your time with the people on the tinspire group: most of them are North-American-minded (copyright, licensing, etc. - instead of encouraging creativity) teachers who hate games, and are happy to stay undisturbed together among like-minded individuals... You aren't going to convince them that their opinions suck.
I initially subscribed to this group for the hacking talk, but I soon noticed that most of the convo was 'teacher spam' or similar stuff. The tinspire group sucks, it really does. </rant>
118
« on: July 21, 2010, 05:21:55 am »
Funnily enough, someone in our group fell asleep while sunbathing. He was nicknamed Lobster for the rest of the week
119
« on: July 21, 2010, 05:18:37 am »
I think the 'good reason' statement was intended to say that TI themselves did not tell us why they disabled downgrades.
120
« on: July 20, 2010, 03:34:12 pm »
Errrmmm... I uploaded a quadratic solver to ticalc.org... I also did a 10000th version of ptools. With LESS features. And as a response to thepenguin's posts on the first page: OS modification is easier than you think, but ld is not gonna work
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